运行下面的代码允许3个方块在屏幕上移动,然后假设它们自由地漫游,从边缘反弹,直到遇到蓝线。他们的命令也很严格。我能做到这一点,当方块从右边来,反弹到线的右边,但不是从左边,反弹到线的左边。更多信息请参见代码。在
import pygame, sys, time
from pygame.locals import *
pygame.init()
WINDOWWIDTH = 200
WINDOWHEIGHT = 300
screen = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Animation')
DOWNLEFT = 1
DOWNRIGHT = 3
UPLEFT = 7
UPRIGHT = 9
MOVESPEED = 1
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
b1 = {'rect':pygame.Rect(0, 50, 25, 25), 'color':RED, 'dir':DOWNRIGHT}
b2 = {'rect':pygame.Rect(0, 100, 25, 25), 'color':GREEN, 'dir':DOWNRIGHT}
b3 = {'rect':pygame.Rect(0, 150, 25, 25), 'color':BLUE, 'dir':DOWNRIGHT}
blocks = [b1, b2, b3]
while True:
# check for the closing of the 'x' button
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
screen.fill(BLACK)
pygame.draw.line(screen,BLUE,(150,0),(150,150),5)
for b in blocks:
#moves the blocks
if b['dir'] == DOWNLEFT:
b['rect'].left -= MOVESPEED
b['rect'].top += MOVESPEED
if b['dir'] == DOWNRIGHT:
b['rect'].left += MOVESPEED
b['rect'].top += MOVESPEED
if b['dir'] == UPLEFT:
b['rect'].left -= MOVESPEED
b['rect'].top -= MOVESPEED
if b['dir'] == UPRIGHT:
b['rect'].left += MOVESPEED
b['rect'].top -= MOVESPEED
# check if the block has move out of the window
if b['rect'].top < 0:
# block has moved past the top
if b['dir'] == UPLEFT:
b['dir'] = DOWNLEFT
if b['dir'] == UPRIGHT:
b['dir'] = DOWNRIGHT
if b['rect'].bottom > WINDOWHEIGHT:
# block has moved past the bottom
if b['dir'] == DOWNLEFT:
b['dir'] = UPLEFT
if b['dir'] == DOWNRIGHT:
b['dir'] = UPRIGHT
if b['rect'].left < 0:
# block has moved past the left side
if b['dir'] == DOWNLEFT:
b['dir'] = DOWNRIGHT
if b['dir'] == UPLEFT:
b['dir'] = UPRIGHT
if b['rect'].right > WINDOWWIDTH:
# block has moved past the right side
if b['dir'] == DOWNRIGHT:
b['dir'] = DOWNLEFT
if b['dir'] == UPRIGHT:
b['dir'] = UPLEFT
if b['rect'].left < 150 and b['rect'].top > 0 and b['rect'].top < 150:
if b['dir'] == DOWNLEFT:
b['dir'] = DOWNRIGHT
if b['dir'] == UPLEFT:
b['dir'] = UPRIGHT
## if b['rect'].right > 150 and b['rect'].top > 0 and b['rect'].top < 150:
## if b['dir'] == DOWNLEFT:
## b['dir'] = DOWNRIGHT
## if b['dir'] == UPLEFT:
## b['dir'] = UPRIGHT
print(b['rect'].right)
pygame.draw.rect(screen, b['color'], b['rect'])
pygame.display.update()
time.sleep(0.0001)
这个修改过的代码更像你希望的那样。在
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