我的pygame程序有不同的错误

2024-06-23 19:04:31 发布

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你好,我有一些错误,我不能解决,我需要你的帮助,因为我需要在1周内完成这个 首先,我的程序是一个“灰褐色”的游戏,我有一些问题,但我会告诉你我最重要的问题,我为我的鼹鼠的幽灵做了一个列表,另一个为鼹鼠的幽灵做了一个精确坐标的列表,鼹鼠出现了,但他没有消失,这就是我的问题 这是我的密码

    import pygame
import random
import time

pygame.init()

display_width = 600
display_height = 480

gameDisplay = pygame.display.set_mode((display_width, display_height))
fond = pygame.image.load("background.jpg").convert()
gameDisplay.blit(fond, (0, 0))
pygame.display.set_caption('Tape Taupe')
clock = pygame.time.Clock()

gameIcon = pygame.image.load('Taupe.png').convert_alpha()
pygame.display.set_icon(gameIcon)
Taupe1 = pygame.image.load("Taupe.png")
Taupe2 = pygame.image.load("Taupe.png")
Taupe3 = pygame.image.load("Taupe.png")
Taupe4 = pygame.image.load("Taupe.png")
Taupe5 = pygame.image.load("Taupe.png")
Taupe6 = pygame.image.load("Taupe.png")
Taupe7 = pygame.image.load("Taupe.png")
Taupe8 = pygame.image.load("Taupe.png")
Taupe9 = pygame.image.load("Taupe.png")

pygame.display.update()
Marteau = pygame.image.load('Marteau.png')


def Marteau(x, y):
    gameDisplay.blit(Marteau, (x, y))


perso1 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso1, (160, 55))

perso2 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso2, (320, 55))

perso3 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso3, (480, 55))

perso4 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso4, (160, 200))

perso5 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso4, (320, 200))

perso6 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso4, (480, 200))

perso7 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso4, (160, 350))

perso8 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso4, (320, 350))

perso9 = pygame.image.load("troutaup.png").convert_alpha()
gameDisplay.blit(perso4, (480, 350))


def game_loop():
    x = (display_width * 0.45)
    y = (display_height * 0.8)

    x_change = 0
    y_change = 0

    gameExit = False

    while not gameExit:
        Taupe = random.choice([Taupe1, Taupe2, Taupe3, Taupe4, Taupe5, Taupe6, Taupe7, Taupe8, Taupe9])
    coordinates = random.choice(
        [[160, 55], [320, 55], [480, 55], [160, 200], [320, 200], [480, 200], [160, 350], [320, 350], [480, 350]])
    gameDisplay.blit(Taupe, coordinates)
    time.sleep(10)
    gameDisplay.blit(Taupe, coordinates)

    pygame.display.update()
    clock.tick(60)

    x += x_change
    y += y_change

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            quit()


pygame.quit()

Tags: imagealphaconvertpngdisplayloadchangepygame

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