我正在写一个扫雷游戏。它一直很好,直到我遇到了一个问题,暴露多个瓷砖在一次点击。每当我点击某个东西时,它从不显示地雷(就像它应该显示的那样),只会一直向下,向左,向右。我做了它,所以它会打印出它的方向,它会认为向下是对的,等等。我从来没有遇到过左。这是我的代码:
from tkinter import *
from random import *
root = Tk()
root.resizable(0, 0)
root.title("Minesweeper")
frame = Frame(root)
Grid.rowconfigure(root, 0, weight=1)
Grid.columnconfigure(root, 0, weight=1)
frame.grid(row=0, column=0)
class Tiles:
def __init__(self, frame, size, minecount):
self.size = size
self.frame = frame
self.tiles = []
self.minearray = []
self.curmines = 0
self.minecount = minecount
for x in range(self.size):
self.tiles.append([])
self.minearray.append([])
for y in range(self.size):
self.minearray[x].append(0)
self.tiles[x].append(Button())
self.tiles[x][y] = Button(self.frame, text=' ', width=2, bd = 3, bg="#CDCDCD", command=lambda row=x, col=y: self.clicked(row, col))
self.tiles[x][y].grid(row=x, column=y)
self.setMines()
def setMines(self):
for i in range(self.minecount):
self.minearray[randint(0, self.size - 1)][randint(0, self.size - 1)] = 1
self.curmines += 1
print(self.minearray)
def clicked(self, x, y):
if self.minearray[x][y] == 1:
self.tiles[x][y]["text"] = '@'
self.tiles[x][y]["relief"] = SUNKEN
self.minearray[x][y] = 2
if x < self.size - 1 and self.minearray[x+1][y] == 0:
self.clicked(x+1, y)
print('r')
if y > 0 and self.minearray[x+1][y-1] == 0:
self.clicked(x+1, y-1)
print('rd')
if y < self.size - 1 and self.minearray[x+1][y+1] == 0:
self.clicked(x+1, y+1)
print('ru')
if x > 0 and self.tiles[x-1][y] == 0:
self.clicked(x-1, y)
print('l')
if y > 0 and self.minearray[x-1][y-1] == 0:
self.clicked(x-1, y-1)
print('ld')
if y < self.size - 1 and self.minearray[x-1][y+1] == 0:
self.clicked(x-1, y+1)
print('lu')
if y < self.size - 1 and self.tiles[x][y + 1] == 0:
self.clicked(x, y + 1)
print('u')
if y > 0 and self.tiles[x][y - 1] == 0:
self.clicked(x, y - 1)
print('d')
tiles = Tiles(frame, 10, 20)
root.mainloop()
逻辑在单击的函数中:
^{pr2}$
你似乎前后矛盾。在某些子句中,您检查}永远不会是{}。在
self.minearray
,而在其他子句中,您检查self.tiles
。从初始化代码来看,它确实应该self.minearray
,因为{相关问题 更多 >
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