有 Java 编程相关的问题?

你可以在下面搜索框中键入要查询的问题!

按键启动计时器,java

我想,当我点击“d”按钮时,启动一个计时器。这是为玩家行走设置动画。当我按这个键时,计时器没有启动,我该怎么做

我的代码是:

public class Game extends JPanel implements KeyListener {
//Player variables
private BufferedImage playerStanding;
private BufferedImage playerWalking;
private BufferedImage playerFrame;
private boolean walking = false;
private final int PLAYER_HEIGHT = 100;
private final int PLAYER_WIDTH = 100;
private final int INITIAL_X = 0;
private final int INITIAL_Y = 500;
private int x = INITIAL_X;
private int y = INITIAL_Y;
//The timer I want to start on keypress-> "d"
private Timer playerAnimationTimer;



public Game() {
    setPreferredSize(new Dimension(800, 800));
    setBackground(Color.CYAN);
    //Player
    try {
        playerStanding = ImageIO.read(getClass().getResource("player1.gif"));
        playerWalking = ImageIO.read(getClass().getResource("player2.gif"));
        playerFrame = playerStanding;


    }
    catch (IOException ex) {
        ex.printStackTrace();
    }

    playerAnimationTimer = new Timer(500, new ActionListener() {
        @Override
        public void actionPerformed(ActionEvent e) {
            walking = !walking;
            playerFrame = walking ? playerWalking : playerStanding;
            x += 10;
            if (x > getWidth() - PLAYER_WIDTH) {
                x = INITIAL_X;
            }
            repaint();
        }
    });
    playerAnimationTimer.setRepeats(true);
}

public Dimension setPreferredSize() {
    return new Dimension(800, 800);
}



@Override
public void paintComponent(Graphics graphics) {
    super.paintComponent(graphics);

    Graphics2D graphics2D = (Graphics2D) graphics;
    if (playerFrame != null) {
        graphics2D.drawImage(playerFrame, x, y, PLAYER_WIDTH, PLAYER_HEIGHT, this);
    }


    graphics2D.dispose();
}

@Override
public void keyTyped(KeyEvent e) {
    //This doesn't work
    playerAnimationTimer.start();
}

@Override
public void keyPressed(KeyEvent e) {

}

@Override
public void keyReleased(KeyEvent e) {

}
}
//The class to hold the gamepanel
public class StartGame extends JFrame implements ActionListener {
private static JButton startGame = new JButton();

StartGame() {
    setDefaultCloseOperation(WindowConstants.HIDE_ON_CLOSE);
    setSize(200, 100);
    setVisible(true);
    setBackground(Color.BLUE);
    setLocationRelativeTo(null);

    startGame.setText("Play!");
    startGame.setSize(100, 25);
    startGame.addActionListener(this);
    add(startGame);
}

@Override
public void actionPerformed(ActionEvent e) {
    if (e.getSource() == startGame) {
        this.setVisible(false);
        new GameWindow();
    }
}
public static void main(String[] args) {
    SwingUtilities.invokeLater(new Runnable() {
        @Override
        public void run() {
            new StartGame();
        }
    });
}
}

单击“d”按钮时,如何启动计时器


共 (2) 个答案

  1. # 1 楼答案

    您的KeyListener无法工作,因为您从未将KeyListener添加到任何具有焦点的组件中,这是KeyListener工作所必需的

    我建议您改用键绑定作为捕获所需按键的更安全的方法

    另一方面,永远不要处理JVM提供给您的图形对象

    为了获得更好的答案,请编辑您的代码,使其符合mcve标准。你不应该使用图像文件,它应该编译并为我们运行不变

  2. # 2 楼答案

    你可以像这样设置私人定时器,然后像这样启动它

    public void startTimer(){
       timer.start();
       timer.setRepeats(true);
    }