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<p><strong><em>我知道像这样的问题之前已经发布过,但我有一个错误,我在其他问题中没有看到。</em></strong></p>
<p>我正在尝试从2d数组生成平铺背景,但运行时出现以下错误:</p>
<p>当前_tile=纹理[tilemap[x,y]]<br/>
TypeError:列表索引必须是整数,而不是元组</p>
<p>这是我的密码:</p>
<pre><code>import pygame, sys
from pygame.locals import *
pygame.init()
tilesize = 32
tileswidth = 11
tilesheight = 12
screenwidth = tilesize*tileswidth
screenheight = tilesize*tilesheight
screen = pygame.display.set_mode((screenwidth,screenheight))
tilemap = [
[9,3,2,2,2,4,2,2,2,3,9],
[8,11,10,10,10,10,10,10,10,11,5],
[8,1,6,9,9,9,9,9,8,1,5],
[8,1,5,9,9,9,9,9,7,1,5],
[8,1,6,9,9,9,9,9,7,1,5],
[8,1,5,9,9,9,9,9,8,1,5],
[8,1,12,4,2,3,2,4,13,1,5],
[7,11,10,10,10,11,10,10,10,11,6],
[9,9,9,9,7,1,6,9,9,9,9],
[9,9,9,9,7,1,6,9,9,9,9],
[9,9,9,9,7,1,6,9,9,9,9]
]
textures = {
1 : pygame.image.load("data/tiles/1.jpg").convert_alpha(),
2 : pygame.image.load("data/tiles/2.jpg").convert_alpha(),
3 : pygame.image.load("data/tiles/3.jpg").convert_alpha(),
4 : pygame.image.load("data/tiles/4.jpg").convert_alpha(),
5 : pygame.image.load("data/tiles/5.jpg").convert_alpha(),
6 : pygame.image.load("data/tiles/6.jpg").convert_alpha(),
7 : pygame.image.load("data/tiles/7.jpg").convert_alpha(),
8 : pygame.image.load("data/tiles/8.jpg").convert_alpha(),
9 : pygame.image.load("data/tiles/9.jpg").convert_alpha(),
10 : pygame.image.load("data/tiles/10.jpg").convert_alpha(),
11 : pygame.image.load("data/tiles/11.jpg").convert_alpha(),
12 : pygame.image.load("data/tiles/12.jpg").convert_alpha(),
13 : pygame.image.load("data/tiles/13.jpg").convert_alpha()
}
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
for x in range(tilesheight):
for y in range(tileswidth):
current_tile = textures[tilemap[x,y]]
screen.blit(current_tile, (x*tilesize, y*tilesize))
screen.fill(0,0,0)
pygame.display.update()
</code></pre>
<p>任何帮助都将不胜感激。你知道吗</p>