我是从Eric Matthes的Python速成班学习Python的新手。在外星人入侵计划中我遇到了麻烦。我做了很多调查,逐行比较了这本书,但我没有发现问题所在
在最后一篇专栏文章中,我没有理解写if-case的逻辑
外星人入侵.py
import sys
import pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
pygame.init()
self.settings = Settings()
self.ship = Ship(self)
self.screen = pygame.display.set_mode(
(self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# Set the background color.
# self.bg_color = (self.settings.bg_color)
def run_game(self):
"""Start the main loop for the game."""
while True:
# Watch for keyboard and mouse events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Make the most recently drawn screen visible
pygame.display.flip()
# Redraw the screen during each pass through the loop.
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
if __name__ == '__main__': # investigate the logic of this line of code
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
在ship.py中,有人能解释一下为什么我们在初始模块中写ai_game
ship.py
import pygame
class Ship:
"""A class to manage the ship."""
def __init__(self, ai_game):
"""Initialize the ship and set its starting position."""
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
# Load the ship image and get its rect.
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
# Start each new ship at the bottom center of the screen
self.rect.midbottom = self.screen_rect.midbottom
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
设置.py
class Settings:
"""A class to store all settings for Alien Invasion."""
def __init__(self):
"""Initialize the game settings."""
# Screen settings
self.screen_width = 1000
self.screen_height = 650
self.bg_color = (230, 230, 230)
当我运行alien_invision.py时,我得到以下错误:
"C:\Users\User\PycharmProjects\Alien Invasion\venv\Scripts\python.exe" "C:/Users/User/PycharmProjects/Alien Invasion/alien_invasion.py" pygame 1.9.6 Hello from the pygame community. https://www.pygame.org/contribute.html Traceback (most recent call last): File "C:/Users/User/PycharmProjects/Alien Invasion/alien_invasion.py", line 37, in <module> ai = AlienInvasion() File "C:/Users/User/PycharmProjects/Alien Invasion/alien_invasion.py", line 15, in __init__ self.ship = Ship(self) File "C:\Users\User\PycharmProjects\Alien Invasion\ship.py", line 8, in __init__ self.screen = ai_game.screen AttributeError: 'AlienInvasion' object has no attribute 'screen' Process finished with exit code 1
您只需从以下位置切换这两条线路,使其按顺序排列:
致:
原因是您创建了一个
Ship
对象,该对象想要访问AlienInvasion
的screen
,因此您需要在Ship
之前定义它,否则它是未定义的if __name__ == '__main__'
是Python中的一个特殊构造。这意味着只有直接运行脚本,而不是在其他脚本中导入脚本时,才会执行以下块。一场比赛其实并不需要它,但无论如何,习惯它是一种很好的练习Ship
基本上想要访问原始的AlienInvasion
对象,因为它保存与游戏相关的信息,就像在本例中绘制屏幕一样。然后AlienInvasion
对象被传递为使用Ship(self)
调用Ship.__init__(self, ai_game)
(左self
变为右ai_game
)祝你学习顺利
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