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如何在OpenGL中填充java形状

我想说,我要呈现一个好的形状。 enter image description here

现在,我当前的渲染代码如下:

public void fill(Shape shape, float xOffset, float yOffset) {
        AffineTransform transform = new AffineTransform();
        transform.translate(xOffset, yOffset);
        PathIterator pi = shape.getPathIterator(transform, 1);
        int winding = pi.getWindingRule();
        ShapeRenderer r = getInstance();
        float[] coords = new float[6];
        boolean drawing = false;
        while (!pi.isDone()) {
            int segment = pi.currentSegment(coords);
            switch (segment) {
            case PathIterator.SEG_CLOSE:
                if (drawing) {
                    r.endPoly();
                }
                break;
            case PathIterator.SEG_LINETO:
                r.lineTo(coords);
                break;
            case PathIterator.SEG_MOVETO:
                if (drawing) {
                    r.endPoly();
                }
                drawing = true;
                r.beginPoly(winding);
                r.moveTo(coords);
                break;
            default:
                throw new IllegalArgumentException("Unexpected value: " + segment);
            }
            pi.next();
        }
    }

ShaperEnder:

private final Deque<Queue<Float>> vertices = new ConcurrentLinkedDeque<>();

    @Override
    public void beginPoly(int windingRule) {
    }

    @Override
    public void endPoly() {
        Queue<Float> q;
        GL11.glBegin(GL11.GL_LINE_LOOP);
        while ((q = vertices.poll()) != null) {
            Float x, y;
            while ((x = q.poll()) != null && (y = q.poll()) != null) {
                GL11.glVertex2f(x, y);
            }
        }
        GL11.glEnd();
    }

    @Override
    public void moveTo(float[] vertex) {
        Queue<Float> q = new ConcurrentLinkedQueue<>();
        vertices.offer(q);
        lineTo(vertex);
    }

    @Override
    public void lineTo(float[] vertex) {
        Queue<Float> q = vertices.peekLast();
        q.offer(vertex[0]);
        q.offer(vertex[1]);
    }

假设我想像JavaAWT一样,成功地填充这个形状。。。我该怎么做? (已经尝试使用GL_多边形,但它只填充整个O,我有一个填充圆,而不是O。也尝试使用jogamp glu的部分,但它只是没有渲染任何东西,不知道为什么)


共 (1) 个答案

  1. # 1 楼答案

    Already tried using GL_POLYGON, but it just fills the entire O and I have a filled circle, "

    当然可以GL_POLYGON用于Convex形状,并填充由多边形包围的整个区域

    您有两种选择:

    1. 使用GL_POLYGON两次绘制白色形状,然后在白色形状内绘制红色形状

    2. 使用^{}并形成一个仅绘制轮廓的形状。原语可以通过在外轮廓和内轮廓上交替指定点来形成