java通过键盘管理对象移动
我是Java的初学者,我正在尝试制作一个简单的视频游戏。 此时,我确保一个球用一根线单独移动到面板中。 我要解决的问题是通过键盘改变球的方向。 我试图实现KeyListener或扩展KeyAdapter,但我不知道为什么它不起作用。。。 我在没有keyListener或Adapter的情况下发布代码,如果有人能告诉我如何管理这些动作,我将不胜感激
package threadball;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import javax.swing.JPanel;
public class ThreadBall extends JPanel {
int xDirection, yDirection;
private Rectangle ball;
private BallThread ballThread;
private class BallThread implements Runnable {
private int sleep = 5;
private Thread thread;
@Override
public void run() {
try {
while (true) {
moveBall();
repaint();
Thread.sleep(sleep);
}
} catch (InterruptedException ex) {
}
}
public void start() {
stop();
thread = new Thread(this);
thread.start();
}
public void stop() {
if (thread != null && thread.isAlive()) {
thread.interrupt();
}
}
}
public ThreadBall() {
this.setBackground(Color.white);
this.xDirection = 1;
this.yDirection = 1;
this.ball = new Rectangle(20, 20);
ball.x = 150;
ball.y = 0;
this.ballThread = new BallThread();
this.ballThread.start();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.red);
g.fillOval(this.ball.x, this.ball.y, this.ball.width, this.ball.height);
}
public void moveBall() {
this.ball.x += this.xDirection;
this.ball.y += this.yDirection;
if (this.ball.x <= 0) {
this.xDirection = 1;
} else if (this.ball.x >= this.getWidth()) {
this.xDirection = -1;
}
if (this.ball.y <= 0) {
this.yDirection = 1;
} else if (this.ball.y >= this.getHeight()) {
this.yDirection = -1;
}
}
}
另外,x方向和y方向上的“1”表示x向1像素的右侧移动,y向下移动-1->;x朝向1像素的左侧,y朝向上
我的问题是我试图做这样的事情:
private class keyListenerTest extends KeyAdapter{
public void keyPressed(KeyEvent e){
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_LEFT){
xDirection = -1;
}
if(keyCode == KeyEvent.VK_RIGHT){
xDirection = 1;
}
if(keyCode == KeyEvent.VK_UP){
yDirection = -1;
}
if(keyCode == KeyEvent.VK_DOWN){
yDirection = 1;
}
}
}
在“公共类ThreadBall”中,我尝试在ThreadBall的构造函数中添加“keyListenerTest” addKeyListener(新的keyListenerTest())
但它不起作用
# 1 楼答案
尝试使用KeyEventDispatcher,它将监听所有按键并向您报告:
我希望这有帮助:)
# 2 楼答案
我决定。。。我必须在threadBall的构造函数中传递参数MainFrame pFrame,然后将keyListener添加到pFrame。 因此
}
在主框架中,我添加了一个新的线团,并将“this”(框架)传递给它
我希望这个解决方案能帮助有同样问题的人