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java Ashley ECS迭代系统未处理实体族

不知何故,我无法让IteratingSystem工作。在更新过程中,我仔细检查是否存在实体,它返回的值大于0。但这意味着processEntity会被调用,但它永远不会运行

//...
import net.madmenyo.teststuff.AshleyTest.components.MovementComponent;
import net.madmenyo.teststuff.AshleyTest.components.PositionComponent;
//...

public class MovementSystem extends IteratingSystem {
    private ComponentMapper<PositionComponent> pm;
    private ComponentMapper<MovementComponent> mm;

    public MovementSystem () {
        super(Family.all(PositionComponent.class, MovementComponent.class).get());
        pm = ComponentMapper.getFor(PositionComponent.class);
        mm = ComponentMapper.getFor(MovementComponent.class);
    }

    @Override
    public void processEntity (Entity entity, float deltaTime) {
        System.out.println("Process moveSystem");
        PositionComponent position = pm.get(entity);
        MovementComponent movement = mm.get(entity);

        position.x += movement.velocityX * deltaTime;
        position.y += movement.velocityY * deltaTime;
    }

    @Override
    public void update(float deltaTime) {
        Engine engine = getEngine();

        int count = engine.getEntitiesFor(Family.all(PositionComponent.class, MovementComponent.class).get()).size();
    }
}

好的,对于更新方法中的每个计数,它应该在每次更新引擎时运行ProcessEntity。因为update被调用,所以引擎被更新,因为count > 0它应该是处理实体的,但是它从来没有被调用过。通过在运行时检查引擎,它还包含我定义的族的多个实体


共 (1) 个答案

  1. # 1 楼答案

    processEntity(...)由我没有调用的父更新方法调用。容易修复一旦我再看一遍,我就把它放在这里以防万一

    @Override
    public void update(float deltaTime) {
        super.update(deltaTime); // <  call parent update
    }