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当我想使用socket发送对象时出现Java异常

我想做一个服务器-客户机应用程序,服务器将在其中等待对象,当服务器得到对象时,然后用它做一些事情。但当服务器想要获取对象时,我遇到了问题

服务器:

public static void main(String[] argv) throws IOException {
    String command;
    List<Game> games = new ArrayList<>();
    List<Player> players = new ArrayList<>();

    serverSocket = new ServerSocket(9999);

    while(true){
        System.out.println("Waiting for player");
        Socket socket = serverSocket.accept();
        System.out.println("Player connected, waiting for command");

        ObjectOutputStream out = new ObjectOutputStream(socket.getOutputStream());
        System.out.println("Output created");

        Player p = new Player(out);
        players.add(p);
        ObjectInputStream in = new ObjectInputStream(socket.getInputStream());
        System.out.println("input created");
        ServerReceiver receiver = new ServerReceiver(games, players, in);
        receiver.start();

    }
}

public class ServerReceiver extends Thread{

private List<Game> games;
private List<Player> players;
private ObjectInputStream in;

public ServerReceiver(List<Game> games, List<Player> players, ObjectInputStream in) throws IOException{
    this.games = games;
    this.players = players;
    this.in = in;
}

@Override
public void run(){
    CommandMessage message = null;
    System.out.println("in thread");
    while(true){
        try {
            message = (CommandMessage) in.readObject();

        } catch (IOException ex) {
            Logger.getLogger(ServerReceiver.class.getName()).log(Level.SEVERE, null, ex);
        } catch (ClassNotFoundException ex) {
            Logger.getLogger(ServerReceiver.class.getName()).log(Level.SEVERE, null, ex);
        }

    }
}

}

客户:

public static void main(String[] argv) throws IOException, ClassNotFoundException{
    socket = new Socket("localhost",9999);
    System.out.println("Connected");

    in = new ObjectInputStream(socket.getInputStream());
    Integer id = (Integer) in.readObject();
    System.out.println(id);
    out = new ObjectOutputStream(socket.getOutputStream());
    out.flush();

    CommandMessage m = new CommandMessage(0, 0, null);
    m.setName("Name");
    out.writeObject(m);

}

和服务器输出:

Waiting for player
Player connected, waiting for command
Output created
input created
Waiting for player
in thread
III 16, 2014 12:24:20 DOP. Comunication.ServerReceiver run
SEVERE: null
java.io.WriteAbortedException: writing aborted; java.io.NotSerializableException:   Comunication.CommandMessage
at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1354)
at java.io.ObjectInputStream.readObject(ObjectInputStream.java:370)
at Comunication.ServerReceiver.run(ServerReceiver.java:40)
Caused by: java.io.NotSerializableException: Comunication.CommandMessage
at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1183)
at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:347)
at Client.main(Client.java:37)

客户端输出:

Connected
0
Exception in thread "main" java.io.NotSerializableException: Comunication.CommandMessage
at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1183)
at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:347)
at Client.main(Client.java:37)
Java Result: 1

我能做错什么?或者,如果我的想法不好,有人能告诉我如何做得更好吗


共 (3) 个答案

  1. # 2 楼答案

    错误信息非常清楚。CommandMessage类未实现可序列化。解决这个问题

  2. # 3 楼答案

    在循环中读取一个对象,但当客户端断开连接时,必须以某种方式处理异常,而不要从ObjectInputStream读取其他对象