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javasound java for loop的执行次数超过了metronome程序的执行次数

我正在创建一个metronome程序,for循环的执行次数是它应该执行的+1倍

public class Tempo {

String file;
int bpm;

public Tempo(int bpm, String file){
    this.bpm=bpm;
    this.file=file;
}

public void tempoPlay () throws InterruptedException{
    new Play(file).start();
    Thread.sleep(60000/bpm); 

}

public static void main(String[] args) throws InterruptedException {
    Tempo t = new Tempo(120, "C:\\Users\\Korisnik\\Desktop\\dome3.wav");

    for(int i=0;i<20;i++){
        t.tempoPlay();
    }
}
}

第一个节拍之后紧接着第二个节拍,但随着节拍的进行,它听起来是顺从的。我数过它能打21拍,但它应该能打20拍。 这是游戏课:

import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.UnsupportedAudioFileException;

class Play extends Thread {

private String filename;
private Position curPosition;
private final int EXTERNAL_BUFFER_SIZE = 524288; // 128Kb 

enum Position {

    LEFT, RIGHT, NORMAL
};

public Play(String wavfile) {
    filename = wavfile;
    curPosition = Position.NORMAL;
}

public Play(String wavfile, Position p) {
    filename = wavfile;
    curPosition = p;
}

@Override
public void run() {

    File soundFile = new File(filename);
    if (!soundFile.exists()) {
        System.err.println("Wave file not found: " + filename);
        return;
    }

    AudioInputStream audioInputStream = null;
    try {
        audioInputStream = AudioSystem.getAudioInputStream(soundFile);
    } catch (UnsupportedAudioFileException e1) {
        e1.printStackTrace();
        return;
    } catch (IOException e1) {
        e1.printStackTrace();
        return;
    }

    AudioFormat format = audioInputStream.getFormat();
    SourceDataLine auline = null;
    DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);

    try {
        auline = (SourceDataLine) AudioSystem.getLine(info);
        auline.open(format);
    } catch (LineUnavailableException e) {
        e.printStackTrace();
        return;
    } catch (Exception e) {
        e.printStackTrace();
        return;
    }

    if (auline.isControlSupported(FloatControl.Type.PAN)) {
        FloatControl pan = (FloatControl) auline
                .getControl(FloatControl.Type.PAN);
        if (curPosition == Position.RIGHT) {
            pan.setValue(1.0f);
        } else if (curPosition == Position.LEFT) {
            pan.setValue(-1.0f);
        }
    }

    auline.start();
    int nBytesRead = 0;
    byte[] abData = new byte[EXTERNAL_BUFFER_SIZE];

    try {
        while (nBytesRead != -1) {
            nBytesRead = audioInputStream.read(abData, 0, abData.length);
            if (nBytesRead >= 0) {
                auline.write(abData, 0, nBytesRead);
            }
        }
    } catch (IOException e) {
        e.printStackTrace();
        return;
    } finally {
        auline.drain();
        auline.close();
    }

}

}

共 (1) 个答案

  1. # 1 楼答案

    在黑暗中拍摄:出于测试目的,完全将文件读入内存可能是值得的。关于可能发生的情况的猜测是,读取文件的I/O干扰了播放的定时

    你也许可以通过这个来测试

    Tempo t = new Tempo(120, "C:\\Users\\Korisnik\\Desktop\\dome3.wav");
    
    t.tempoPlay() // ignore this
    Thread.sleep(10);
    
    for(int i=0;i<20;i++){
        t.tempoPlay();
    } 
    

    或者更好的是,在播放声音之前,让节奏缓存读取的内容