我在游戏中的线索丢失(java)
我哥哥给了我一个挑战来帮助我的学习,他制作了一个只使用主要方法的游戏,而不是使用其他课程来确保我仍然记得我的旧东西。根据这一点,我玩了一个猫捉老鼠的游戏,玩家是一只寻找奶酪的老鼠,同时避开所有的猫。当你进入一个空的“房间”(牢房)时,游戏应该给你一个你离奶酪有多远的线索。现在游戏开始了,但我的线索却越来越高,超过了迷宫中的房间数量。问题出在哪里,我被难住了
这是密码
import java.util.Scanner;
import java.util.Random;
public class CatAndMouse
{
public static final int MAX = 10;
public static void main(String args[ ])
{
Scanner mouse = new Scanner(System.in);
Random placement = new Random();
boolean check = true, gameOver = false, win = false, lose = false;
final int row = MAX;
final int col = MAX;
final int page = MAX;
int cheeseX, cheeseY, cheeseZ;
int cheese = 1;
int catX, catY, catZ;
int cat = 2;
int mouseRow;
int mouseCol;
int mousePage;
int mouseMove;
int empty = 0;
int clue = 0;
int clueCount = 0;
int winQuotes;
int loseQuotes;
int [][][]maze = new int [row][col][page];
for(int i = 0; i < MAX; i++)
{
for(int j = 0; j < MAX; j++)
{
for(int k = 0; k < MAX; k++)
{
maze[i][j][k] = empty;
}//page
}//col
}//row
cheeseX = placement.nextInt(row);
cheeseY = placement.nextInt(col);
cheeseZ = placement.nextInt(page);
maze[cheeseX][cheeseY][cheeseZ] = cheese;
for (int i = 0; i < 500; i++)
{
catX = placement.nextInt(row);
catY = placement.nextInt(col);
catZ = placement.nextInt(page);
maze[catX][catY][catZ] = cat;
if ((maze[catX][catY][catZ]) == (maze[cheeseX][cheeseY][cheeseZ]))
{
catX = placement.nextInt(row);
catY = placement.nextInt(col);
catZ = placement.nextInt(page);
maze[catX][catY][catZ] = cat;
}//if place with cheese
}//cat placement loop
System.out.println("Hello there, my name is Q, do you like it? it's short for Q. So you're probably asking yourself \"why am I now a mouse?\"");
System.out.println("The answer is simple, I was bored and you humans are so much fun to play with, but don't worry I can change you back.");
System.out.println("All you have to do is win my little game and you'll be back to your old self again, loose and...well just don't lose.");
System.out.println("In this maze there is a piece of cheese, find it and you win. But be careful now, I added a \'few\' cats to hunt you.");
System.out.println("Can't make this too easy now can we? But don't worry, you'll be given clues if you're close to the cheese or not");
System.out.println("The maze itself is 10*10*10 and to move through it enter an integer between 0-9.");
System.out.println("Now then, let the game begin.");
System.out.println();
do
{
System.out.print("Enter row: ");
mouseRow = mouse.nextInt();
if((mouseRow < 0) || (mouseRow > 9))
{
while (check == true)
{
System.out.print("I said, it needs to be an integer between 0-9. Try again: ");
mouseRow = mouse.nextInt();
if((mouseRow >= 0) && (mouseRow <= 9))
check = false;
}//while closer
}//row check
check = true;
System.out.print("Enter column: ");
mouseCol = mouse.nextInt();
if((mouseCol < 0) || (mouseCol > 9))
{
while (check == true)
{
System.out.print("I said, it needs to be an integer between 0-9. Try again: ");
mouseCol = mouse.nextInt();
if((mouseCol >= 0) && (mouseCol <= 9))
check = false;
}//while closer
}//column check
check = true;
System.out.print("Enter page: ");
mousePage = mouse.nextInt();
if((mousePage < 0) || (mousePage > 9))
{
while (check == true)
{
System.out.print("I said, it needs to be an integer between 0-9. Try again: ");
mousePage = mouse.nextInt();
if((mousePage >= 0) && (mousePage <= 9))
check = false;
}//while closer
}//page check
check = true;
mouseMove = maze[mouseRow][mouseCol][mousePage];
System.out.println();
/*================[Win/Lose]===============*/
if (mouseMove == 2)
{
gameOver = true;
lose = true;
}//loser
if (mouseMove == 1)
{
gameOver = true;
win = true;
}//winner
/*===============[Win/Lose]===============*/
/*=================[Clue]=================*/
if(mouseRow == cheeseX)
{
System.out.println("In same row as cheese!");
}//if same row
else if (mouseRow > cheeseX)
{
for(int i = cheeseX; i <= mouseRow; i++)
{
clueCount++;
}//for loop closer
}//if mouse is larger
else
{
for(int i = mouseRow; i <= cheeseX; i++)
{
clueCount++;
}//for loop closer
}//else cheese is larger
clue = clue + clueCount;
if(mouseCol == cheeseY)
{
System.out.println("In same column as cheese!");
}//if same colum
if (mouseCol > cheeseY)
{
for(int i = cheeseY; i <= mouseCol; i++)
{
clueCount++;
}//for loop closer
}//if mouse is larger
else
{
for(int i = mouseCol; i <= cheeseY; i++)
{
clueCount++;
}//for loop closer
}//else cheese is larger
clue = clue + clueCount;
if(mousePage == cheeseZ)
{
System.out.println("In same page as cheese!");
}//if same page
if (mousePage > cheeseZ)
{
for(int i = cheeseZ; i <= mousePage; i++)
{
clueCount++;
}//for loop closer
}//if mouse is larger
else
{
for(int i = mousePage; i <= cheeseZ; i++)
{
clueCount++;
}//for loop closer
}//else cheese is larger
clue = clue + clueCount;
System.out.println("You are " + clue + " cells away from the cheese.");
System.out.println();
/*=================[Clue]=================*/
}while (gameOver == false);
if (win == true)
{
winQuotes = (int)(3 * Math.random()) + 1;
switch (winQuotes)
{
case 1:
System.out.println("You found the cheese! Now it's time to send you back, but don't worry. I'm sure we'll meet again soon.");
break;
case 2:
System.out.println("An excellent job, maybe you were meant to be a mouse all long. What, change you back? Oh fine.");
break;
default:
System.out.println("Congradulation, I don't think Captian Picard couldn't have done it better. Maybe I should pay him a visit.");
break;
}//win switch
}//if you won
if (lose == true)
{
loseQuotes = (int)(3 * Math.random()) + 1;
switch(loseQuotes)
{
case 1:
System.out.println("Well at least you fed a hungry cat right? Star Fleet would be so proud to have you on one of their ships.");
break;
case 2:
System.out.println("Oh come on, don't tell me you wore a red shirt before I brought you here.");
break;
default:
System.out.println("Maybe I should have brought Captian Janeway here instead, I still owe her for that punch to my face.");
break;
}//lose switch
}//if you lose
}//main closer
} //class closer
# 1 楼答案
在big do while循环中,您没有将
clue
重置为零 因此,在我看来,线索除了往上走之外什么也做不了,这似乎是合乎逻辑的,因为它不断地向自身添加新的计数(clue = clue + clueCount
)# 2 楼答案
在
do/while
循环中,永远不会将clue
变量重新初始化为0。因此,每次运行循环时,不要将clue
设置为当前线索值,而是不断向其添加(clue = clue + clueCount
)