使用数组时出现Java NullPointerException
我正在尝试用Java制作一个RPG,我正在尝试制作一个随机遭遇系统。我需要在eclipse控制台中显示敌人的名字,我知道这些值是设置好的,因为我以前打印过这些名字,但是Java给了我一个nullpointerexception
public class Enemies {
static Enemies Slime = null;
static Enemies Rat = null;
static Enemies Goblin = null;
//static Enemies Slime, Rat, Goblin;/*, Bandits, Sand_Worm, Antlion, Sand_Golem;*/
static Enemies[] Enemies = {Slime, Rat, Goblin};/*, Bandits, Sand_Worm, Antlion, Sand_Golem*};*/
static Enemies[] monsters = {null,null,null,null};
int Atk;
int Def;
int Spd;
int Sp_Atk;
int Sp_Def;
int Hp;
int MaxHp;
int MinHp;
double Hptrue;
int Mp;
int MaxMp;
int MinMp;
int Level;
int MinLevel;
int MaxLevel;
double XP_Modifier;
int MaxXp;
int MaxAtk;
int MaxDef;
int MaxSpd;
int MaxSp_Atk;
int MaxSp_Def;
int MinAtk;
int MinDef;
int MinSpd;
int MinSp_Atk;
int MinSp_Def;
String Name;
static void setstats(){
//slime
Slime = new Enemies();
Slime.Name = "Slime";
Slime.MaxHp = 10;
Slime.MaxMp = 0;
Slime.MinHp = 5;
Slime.MinMp = 0;
Slime.MaxAtk = 2;
Slime.MaxDef = 0;
Slime.MaxSpd = 3;
Slime.MaxSp_Atk = 1;
Slime.MaxSp_Def = 5;
Slime.MinAtk = 1;
Slime.MinDef = 0;
Slime.MinSpd = 1;
Slime.MinSp_Atk = 0;
Slime.MinSp_Def = 2;
Slime.MinLevel = 1;
Slime.MaxLevel = 3;
Slime.MaxXp = 10;
Slime.XP_Modifier = 0.3;
//rat
Rat = new Enemies();
Rat.Name = "Rat";
Rat.MaxHp = 15;
Rat.MaxMp = 0;
Rat.MinHp = 5;
Rat.MinMp = 0;
Rat.MaxAtk = 5;
Rat.MinAtk = 2;
Rat.MaxDef = 3;
Rat.MinDef = 1;
//goblin
Goblin = new Enemies();
Goblin.Name = "Goblin";
Goblin.MaxHp = 25;
Goblin.MaxMp = 5;
Goblin.MinHp = 10;
Goblin.MinMp = 0;
}
}
这是我的敌人阶级
static void Encounters(){
encounter = (Math.random() * 100);
System.out.println(encounter);
if(encounter * Ph10.player.Lck < 40){
Battle.battle();
}
}
static void monster_creation(){
Enemies.setstats();
monster_amount = (int) (Math.random() * 4);
System.out.println(monster_amount);
for (int i = 0; i < monster_amount; i++){
Enemies.monsters [i]= Enemies.Enemies[ (int) (Math.random() * 2)];
System.out.println(Enemies.monsters[i].Name);
}
我的随机化课的相关部分
if( Map_Movement.tilenum < 34 ){
battlezone = 0;
Randomization.monster_creation();
}
我的战斗课的相关部分
感谢您的任何帮助
# 1 楼答案
Java中的变量是从不的“引用”
在创建敌人阵列之前创建敌人对象,例如
或者只在创建敌人后将其添加到阵列中(在此处使用列表/阵列列表会更好),例如
还有更多的诡辩可以修正,但这应该足以进入下一个问题-玩得开心
# 2 楼答案
声明
settats方法
编辑说明- 您真正需要做的就是不要将空值放入数组中。因此,我更改了数组的声明,使其不包含这些值,因为此时它们仍然为Null。敌人是在setStats方法中创建的,因此这是您应该将其放置在阵列中的位置。如果您还有其他问题,请随时提问