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使用数组时出现Java NullPointerException

我正在尝试用Java制作一个RPG,我正在尝试制作一个随机遭遇系统。我需要在eclipse控制台中显示敌人的名字,我知道这些值是设置好的,因为我以前打印过这些名字,但是Java给了我一个nullpointerexception

public class Enemies {
static Enemies Slime = null;
static Enemies Rat = null;
static Enemies Goblin = null;
//static Enemies Slime, Rat, Goblin;/*, Bandits, Sand_Worm, Antlion, Sand_Golem;*/
static Enemies[] Enemies = {Slime, Rat, Goblin};/*, Bandits, Sand_Worm, Antlion,           Sand_Golem*};*/
static Enemies[] monsters = {null,null,null,null};
int Atk;
int Def;
int Spd;
int Sp_Atk;
int Sp_Def;
int Hp;
int MaxHp;
int MinHp;
double Hptrue;
int Mp;
int MaxMp;
int MinMp;
int Level;
int MinLevel;
int MaxLevel; 
double XP_Modifier;
int MaxXp;
int MaxAtk;
int MaxDef;
int MaxSpd;
int MaxSp_Atk;
int MaxSp_Def;
int MinAtk;
int MinDef;
int MinSpd;
int MinSp_Atk;
int MinSp_Def;
String Name;

static void setstats(){
    //slime
    Slime = new Enemies();
    Slime.Name = "Slime";
    Slime.MaxHp = 10;
    Slime.MaxMp = 0;
    Slime.MinHp = 5;
    Slime.MinMp = 0;
    Slime.MaxAtk = 2;
    Slime.MaxDef = 0;
    Slime.MaxSpd = 3;
    Slime.MaxSp_Atk = 1;
    Slime.MaxSp_Def = 5;
    Slime.MinAtk = 1;
    Slime.MinDef = 0;
    Slime.MinSpd = 1;
    Slime.MinSp_Atk = 0;
    Slime.MinSp_Def = 2;
    Slime.MinLevel = 1;
    Slime.MaxLevel = 3;
    Slime.MaxXp = 10;
    Slime.XP_Modifier = 0.3;

    //rat
    Rat = new Enemies();
    Rat.Name = "Rat";
    Rat.MaxHp = 15;
    Rat.MaxMp = 0;
    Rat.MinHp = 5;
    Rat.MinMp = 0;
    Rat.MaxAtk = 5;
    Rat.MinAtk = 2;
    Rat.MaxDef = 3;
    Rat.MinDef = 1;




    //goblin
    Goblin = new Enemies();
    Goblin.Name = "Goblin";
    Goblin.MaxHp = 25;
    Goblin.MaxMp = 5;
    Goblin.MinHp = 10;
    Goblin.MinMp = 0;
} 
}

这是我的敌人阶级

static void Encounters(){
    encounter = (Math.random() * 100);
    System.out.println(encounter);
    if(encounter * Ph10.player.Lck < 40){
        Battle.battle();
    }

}
static void monster_creation(){
    Enemies.setstats();
    monster_amount =  (int) (Math.random() * 4);
    System.out.println(monster_amount);
    for (int i = 0; i < monster_amount; i++){
            Enemies.monsters [i]= Enemies.Enemies[ (int) (Math.random() * 2)];
            System.out.println(Enemies.monsters[i].Name);


    }

我的随机化课的相关部分

if( Map_Movement.tilenum < 34 ){
    battlezone = 0;
    Randomization.monster_creation();
}

我的战斗课的相关部分

感谢您的任何帮助


共 (2) 个答案

  1. # 1 楼答案

    Java中的变量是从不的“引用”

    static Enemies Slime = null;
    static Enemies Rat = null;
    static Enemies Goblin = null;
    
    // This evaluation of the variables (e.g. Slime) happens RIGHT NOW.
    static Enemies[] Enemies = {Slime, Rat, Goblin};
    
    // Such that it is equivalent to the following
    // (Which cause an NPE on Enemies.monsters[i].Name in the loop)
    static Enemies[] Enemies = {null, null, null};
    

    在创建敌人阵列之前创建敌人对象,例如

    static Enemies createSlime (){
       Enemies slime = new Enemies();
       // ..
       return slime;
    }
    
    // i.e.
    static Enemies Slime = createSlime();
    static Enemies[] Enemies = {Slime, ..};
    // or even
    static Enemies[] Enemies = {createSlime(), ..};
    

    或者只在创建敌人后将其添加到阵列中(在此处使用列表/阵列列表会更好),例如

    static Enemies[] Enemies = new Enemies[3];
    
    static void setstats(){
        //slime
        Enemies slime = new Enemies();
        Enemies[0] = slime;
        // ..
    }
    

    还有更多的诡辩可以修正,但这应该足以进入下一个问题-玩得开心

  2. # 2 楼答案

    声明

    static Enemies[] Enemies = new Enemies[3];
    

    settats方法

    static void setstats(){
    //slime
    Slime = new Enemies();
    Slime.Name = "Slime";
    Slime.MaxHp = 10;
    Slime.MaxMp = 0;
    Slime.MinHp = 5;
    Slime.MinMp = 0;
    Slime.MaxAtk = 2;
    Slime.MaxDef = 0;
    Slime.MaxSpd = 3;
    Slime.MaxSp_Atk = 1;
    Slime.MaxSp_Def = 5;
    Slime.MinAtk = 1;
    Slime.MinDef = 0;
    Slime.MinSpd = 1;
    Slime.MinSp_Atk = 0;
    Slime.MinSp_Def = 2;
    Slime.MinLevel = 1;
    Slime.MaxLevel = 3;
    Slime.MaxXp = 10;
    Slime.XP_Modifier = 0.3;
    Enemies[0] = Slime
    
    //rat
    Rat = new Enemies();
    Rat.Name = "Rat";
    Rat.MaxHp = 15;
    Rat.MaxMp = 0;
    Rat.MinHp = 5;
    Rat.MinMp = 0;
    Rat.MaxAtk = 5;
    Rat.MinAtk = 2;
    Rat.MaxDef = 3;
    Rat.MinDef = 1;
    Enemies[1] = Rat
    
    //goblin
    Goblin = new Enemies();
    Goblin.Name = "Goblin";
    Goblin.MaxHp = 25;
    Goblin.MaxMp = 5;
    Goblin.MinHp = 10;
    Goblin.MinMp = 0;
    Enemies[2] = Goblin
    } 
    

    编辑说明- 您真正需要做的就是不要将空值放入数组中。因此,我更改了数组的声明,使其不包含这些值,因为此时它们仍然为Null。敌人是在setStats方法中创建的,因此这是您应该将其放置在阵列中的位置。如果您还有其他问题,请随时提问