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java如何在GridLayout中显示文本?

我在JFrame中有一个网格作为我的输出,我正在尝试找出如何在网格左侧垂直显示文本,如a、B、C等,在顶部显示1、2、3等

这是我的输出: http://imgur.com/a/rDs2Y

这是代码:

    import java.util.*;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;

    public class battleShips extends JFrame{

/**
 * 
 */
private static final long serialVersionUID = 1L;

JButton applyButton = new JButton("New Game");
GridLayout experimentLayout = new GridLayout(0,6);

public battleShips(String name) {
    super(name);
    setResizable(false);
}



public void addComponentsToPane(final Container pane) {

    final JPanel compsToExperiment = new JPanel();
    compsToExperiment.setLayout(experimentLayout);
    JPanel controls = new JPanel();
    controls.setLayout(new GridLayout(2,3));

    //Set up components preferred size
    JButton b = new JButton("Just fake button");
    Dimension buttonSize = b.getPreferredSize();
    compsToExperiment.setPreferredSize(new Dimension((int)(buttonSize.getWidth() * 2.5)+5,
            (int)(buttonSize.getHeight() * 3.5)+50*2));

    //Add buttons to experiment with Grid Layout
    for (int i = 0; i<36; i++)
    {
    compsToExperiment.add(new JButton("~"));
    }

    //Add controls to set up horizontal and vertical gaps

    controls.add(applyButton);

    //Process the Apply gaps button press
    applyButton.addActionListener(new ActionListener(){
        public void actionPerformed(ActionEvent e){

            //Set up the layout of the buttons
            experimentLayout.layoutContainer(compsToExperiment);
        }
    });
    pane.add(compsToExperiment, BorderLayout.NORTH);
    pane.add(new JSeparator(), BorderLayout.CENTER);
    pane.add(controls, BorderLayout.SOUTH);

}

private static void createAndShowGUI() {
    //Create and set up the window.
    battleShips frame = new battleShips("Battleships");
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    //Set up the content pane.
    frame.addComponentsToPane(frame.getContentPane());
    //Display the window.
    frame.pack();
    frame.setVisible(true); 
}




public static void main(String[] args) {
    /* Use an appropriate Look and Feel */
    try {
        //UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
        UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel");
    } catch (UnsupportedLookAndFeelException ex) {
        ex.printStackTrace();
    } catch (IllegalAccessException ex) {
        ex.printStackTrace();
    } catch (InstantiationException ex) {
        ex.printStackTrace();
    } catch (ClassNotFoundException ex) {
        ex.printStackTrace();
    }
    /* Turn off metal's use of bold fonts */
    UIManager.put("swing.boldMetal", Boolean.FALSE);

    //Schedule a job for the event dispatch thread:
    //creating and showing this application's GUI.
    javax.swing.SwingUtilities.invokeLater(new Runnable() {
        public void run() {
            createAndShowGUI();
        }
    });

谢谢你的帮助


共 (1) 个答案

  1. # 1 楼答案

    也许是这样的

    enter image description here

    package gnu;
    
    import java.util.*;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    
    public class Main extends JFrame {
    
        /**
         *
         */
        private static final long serialVersionUID = 1L;
    
        JButton applyButton = new JButton("New Game");
        GridLayout experimentLayout = new GridLayout(0, 6);
    
        public Main(String name) {
            super(name);
            setResizable(false);
        }
    
    
        public void addComponentsToPane(final Container pane) {
    
            final JPanel compsToExperiment = new JPanel();
            compsToExperiment.setLayout(experimentLayout);
            JPanel controls = new JPanel();
            controls.setLayout(new GridLayout(2, 3));
    
            //Set up components preferred size
            JButton b = new JButton("Just fake button");
            Dimension buttonSize = b.getPreferredSize();
            compsToExperiment.setPreferredSize(new Dimension((int) (buttonSize.getWidth() * 2.5) + 5,
                    (int) (buttonSize.getHeight() * 3.5) + 50 * 2));
    
            //Add buttons to experiment with Grid Layout
    
            for (int i = 1; i < 7; i++) {
                if(i==1) compsToExperiment.add(new Label(""));
                else compsToExperiment.add(new Label("" + (i-1) ));
            }
    
            for (int i = 0; i < 30; i++) {
                if (i == 0) compsToExperiment.add(new Label("A"));
                else if (i == 6) compsToExperiment.add(new Label("B"));
                else if (i == 12) compsToExperiment.add(new Label("C"));
                else if (i == 18) compsToExperiment.add(new Label("D"));
                else if (i == 24) compsToExperiment.add(new Label("E"));
                else compsToExperiment.add(new JButton("~"));
            }
    
            //Add controls to set up horizontal and vertical gaps
    
            controls.add(applyButton);
    
            //Process the Apply gaps button press
            applyButton.addActionListener(new ActionListener() {
                public void actionPerformed(ActionEvent e) {
    
                    //Set up the layout of the buttons
                    experimentLayout.layoutContainer(compsToExperiment);
                }
            });
            pane.add(compsToExperiment, BorderLayout.NORTH);
            pane.add(new JSeparator(), BorderLayout.CENTER);
            pane.add(controls, BorderLayout.SOUTH);
    
        }
    
        private static void createAndShowGUI() {
            //Create and set up the window.
            Main frame = new Main("Battleships");
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            //Set up the content pane.
            frame.addComponentsToPane(frame.getContentPane());
            //Display the window.
            frame.pack();
            frame.setVisible(true);
        }
    
    
        public static void main(String[] args) {
        /* Use an appropriate Look and Feel */
            try {
                //UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
                UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel");
            } catch (UnsupportedLookAndFeelException ex) {
                ex.printStackTrace();
            } catch (IllegalAccessException ex) {
                ex.printStackTrace();
            } catch (InstantiationException ex) {
                ex.printStackTrace();
            } catch (ClassNotFoundException ex) {
                ex.printStackTrace();
            }
        /* Turn off metal's use of bold fonts */
            UIManager.put("swing.boldMetal", Boolean.FALSE);
    
            //Schedule a job for the event dispatch thread:
            //creating and showing this application's GUI.
            javax.swing.SwingUtilities.invokeLater(new Runnable() {
                public void run() {
                    createAndShowGUI();
                }
            });
        }
    }