爪哇石头剪刀布游戏(菜单法)
正如它在标题中所说的,我试图创建一个RPS游戏,使用菜单作为一种方法,问题是我不知道如何在任何时候从菜单调用输入。 为了更好地理解,以下是我的代码:
import java.util.Scanner;
import java.util.Random;
public class RockPaperScissors
{
public static void main (String [] args)
{
Scanner keyboard = new Scanner (System.in);
String player1choice, player1Name;
int mainMenu,subMenu;
String again;
player1Name = "";
welcomeBanner ();
mainMenu = getMenu (keyboard);
if (mainMenu == 1)
{
keyboard.nextLine();
player1Name = getAName (keyboard);
for (int i = 0; i < 50; ++i) System.out.println();
main (null);
}
if (mainMenu == 2)
{
System.out.println("Welcome "+player1Name); //add name input
subMenu =getsubMenu (keyboard);
System.out.println("You have chosen: "); //add option chosen
System.out.println("Cpu has got, It's a Tie!");//cpuChoice add
}
if (mainMenu == 3)
{
keyboard.nextLine();
String exitRequest;
System.out.print("Are you sure you want to exit? (Y/N): ");
exitRequest = keyboard.nextLine ();
if (exitRequest.equals("y") || exitRequest.equals("Y"))
{
System.out.println("Good Bye!");
System.exit(0);
}
else if (exitRequest.equals("n") || exitRequest.equals("N"))
{
for (int i = 0; i < 50; ++i) System.out.println();
main(null);
}
}
}
static void welcomeBanner()
{
for (int i = 0; i < 60; i++)
{
System.out.print('*');
}
System.out.println("");
System.out.println("* Welcome To The Rock, Paper, Scissors Game *");
System.out.println("*----------------------------------------------------------*");
System.out.println("* Created by: Jonathan Gutierrez, and I am NoxBot! *");
for (int i = 0; i < 60; i++)
{
System.out.print('*');
}
System.out.println("");
System.out.println("");
}
static int getMenu (Scanner aKeyboard)
{
int playermenuChoice;
System.out.println("1. Enter Player Name");
System.out.println("2. Play a Game");
System.out.println("3. Exit Application");
System.out.println("");
System.out.print("Enter your choice: ");
playermenuChoice = aKeyboard.nextInt();
return playermenuChoice;
}
static int getsubMenu (Scanner aKeyboard)
{
int submenuChoice;
System.out.println("Enter 1 for Rock");
System.out.println("Enter 2 for Paper");
System.out.println("Enter 3 for Scissors");
System.out.println("");
System.out.print("Enter choice: ");
submenuChoice = aKeyboard.nextInt();
return submenuChoice;
}
static String getAName (Scanner aKeyboard)
{
String player1Info;
System.out.print("Enter your name: ");
player1Info = aKeyboard.nextLine ();
return player1Info;
}
static String computerChoice ()
{
String cpuChoice;
cpuChoice = "";
Random randomNumbers = new Random();
int cpu = randomNumbers.nextInt (2) + 1;
switch (cpu)
{
case 1:
cpuChoice = "Rock";
break;
case 2:
cpuChoice = "Paper";
break;
case 3:
cpuChoice = "Scissors";
break;
}
return cpuChoice;
}
所以,当播放器选择选项1时,程序要求输入播放器的名称,我希望在任何时候使用该输入(最具体的是当mainMenu==2时)。我该怎么做
编辑:这是我的新代码:
import java.util.Scanner;
import java.util.Random;
public class RockPaperScissors
{
public static void main (String [] args)
{
Scanner keyboard = new Scanner (System.in);
String player1choice, player1Name, subMenu;
int mainMenu;
String again;
player1Name = "";
welcomeBanner ();
mainMenu = getMenu (keyboard);
if (mainMenu == 1)
{
keyboard.nextLine();
player1Name = getAName (keyboard);
for (int i = 0; i < 50; ++i) System.out.println();
welcomeBanner ();
mainMenu = getMenu (keyboard);
System.out.println("");
System.out.println("Welcome " + player1Name);
System.out.println("");
}
if (mainMenu == 2)
{
subMenu =enterPlayersChoice (keyboard);
keyboard.nextLine();
String cmpu = computerChoice ();
for(int i = 0; i < 3; i ++)
if (subMenu.equals(cmpu))
System.out.println("It's a tie!");
else if (subMenu.equals("rock"))
if (cmpu.equals("scissors"))
System.out.println("Rock crushes scissors. You win!!");
else if (cmpu.equals("paper"))
System.out.println("Paper eats rock. You lose!!");
else if (subMenu.equals("paper"))
if (cmpu.equals("scissors"))
System.out.println("Scissor cuts paper. You lose!!");
else if (cmpu.equals("rock"))
System.out.println("Paper eats rock. You win!!");
else if (subMenu.equals("scissors"))
if (cmpu.equals("paper"))
System.out.println("Scissor cuts paper. You win!!");
else if (cmpu.equals("rock"))
System.out.println("Rock breaks scissors. You lose!!");
else System.out.println("Invalid user input.");
System.out.println("");
}
if (mainMenu == 3)
{
keyboard.nextLine();
String exitRequest;
System.out.print("Are you sure you want to exit? (Y/N): ");
exitRequest = keyboard.nextLine ();
if (exitRequest.equals("y") || exitRequest.equals("Y"))
{
System.out.println("Good Bye!");
System.exit(0);
}
else if (exitRequest.equals("n") || exitRequest.equals("N"))
{
for (int i = 0; i < 50; ++i) System.out.println();
main(null);
}
}
}
static void welcomeBanner()
{
for (int i = 0; i < 60; i++)
{
System.out.print('*');
}
System.out.println("");
System.out.println("* Welcome To The Rock, Paper, Scissors Game *");
System.out.println("*----------------------------------------------------------*");
System.out.println("* Created by: Jonathan Gutierrez, and I am NoxBot! *");
for (int i = 0; i < 60; i++)
{
System.out.print('*');
}
System.out.println("");
System.out.println("");
}
static int getMenu (Scanner aKeyboard)
{
int playermenuChoice;
System.out.println("1. Enter Player Name");
System.out.println("2. Play a Game");
System.out.println("3. Exit Application");
System.out.println("");
System.out.print("Enter your choice: ");
playermenuChoice = aKeyboard.nextInt();
return playermenuChoice;
}
public static String enterPlayersChoice(Scanner aKeyboard)
{
String input = "";
System.out.print("You have a choice of picking rock, paper, or scissors: ");
input = aKeyboard.nextLine();
String inputLower = input.toLowerCase();
return inputLower;
}
static String getAName (Scanner aKeyboard)
{
String player1Info;
System.out.print("Enter your name: ");
player1Info = aKeyboard.nextLine ();
return player1Info;
}
public static String computerChoice ()
{
String cpuChoice;
cpuChoice = "nothing";
Random randomNumbers = new Random();
int cpu = randomNumbers.nextInt (2) + 1;
switch (cpu)
{
case 1:
cpuChoice = "rock";
break;
case 2:
cpuChoice = "paper";
break;
case 3:
cpuChoice = "scissors";
break;
}
return cpuChoice;
}
} 要完成这一步,我希望游戏显示一条消息,无论玩家是赢是输,但它被跳过(主菜单==2)有什么想法吗
# 1 楼答案
下面是一种以不同方式重新排列现有应用程序的方法。一些主要更改包括使除主方法外的所有方法都非静态,以及为应用程序的入口点创建RockPaperScissorsNew对象。我还添加了类变量,所以您不需要将扫描器作为对象传递给所有方法
为了回答您最初的问题,即如何重用用户输入的输入,我提供的解决方案是将该信息保留在类变量中