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java绘制组件绘制两次

据我所知,Swing将决定何时需要重新绘制,这将解释paintComponent()执行两次的原因。但我已经制作了一个应用程序,可以休眠16毫秒、重新绘制、休眠16毫秒、重新绘制、休眠16毫秒,等等:

while(true)
{
    frame.repaint();
    try{Thread.sleep(16)}catch(Exception e){}
}

它应该以每秒60帧的速度工作。但是,FPS测量程序(如FRAP)显示应用程序以120fps的速度运行。所以基本上,应用程序所做的是:画框,画框,睡眠,画框,画框,睡眠。。。如何让swing为每个repaint()调用绘制一个帧?(哦,我试着用Timer代替sleep(),结果是一样的)

下面是在Oracle教程中找到的SwingPaintDemo示例。我添加了一个while循环,它将每16毫秒重新绘制一次。我还将undecorated设置为true(这是FRAPS显示每秒实际帧数的唯一方法)

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

/*
 ***************************************************************
 * Silly Sample program which demonstrates the basic paint
 * mechanism for Swing components.
 ***************************************************************
 */
public class SwingPaintDemo {

    public static void main(String[] args) {
        JFrame f = new JFrame("Aim For the Center");
        f.addWindowListener(new WindowAdapter() {
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
        Container panel = new BullsEyePanel();
        panel.add(new JLabel("BullsEye!", SwingConstants.CENTER), BorderLayout.CENTER);
        f.setUndecorated(true);
        f.setSize(200, 200);
        f.getContentPane().add(panel, BorderLayout.CENTER);
        f.show();

        while(true)
        {
            f.repaint();
            try{Thread.sleep(16);}catch(Exception e){}
        }
    }
}

/**
 * A Swing container that renders a bullseye background
 * where the area around the bullseye is transparent.
 */
class BullsEyePanel extends JPanel {

    public BullsEyePanel() {
        super();
        setOpaque(false); // we don't paint all our bits
        setLayout(new BorderLayout());
        setBorder(BorderFactory.createLineBorder(Color.black));
    }

    public Dimension getPreferredSize() {
        // Figure out what the layout manager needs and
        // then add 100 to the largest of the dimensions
        // in order to enforce a 'round' bullseye 
        Dimension layoutSize = super.getPreferredSize();
        int max = Math.max(layoutSize.width,layoutSize.height);
        return new Dimension(max+100,max+100);
    }

    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        Dimension size = getSize();
        int x = 0;
        int y = 0;
        int i = 0;
        while(x < size.width && y < size.height) {
            g.setColor(i%2==0? Color.red : Color.white);
            g.fillOval(x,y,size.width-(2*x),size.height-(2*y));
            x+=10; y+=10; i++;
        }
    }
}

共 (1) 个答案

  1. # 1 楼答案

    1)基本上,paintComponent()内的方法不需要调用repaint()

    2)当需要重新绘制时,Swing GUI会自动调用paintComponent()

    3)对于今天使用Graphics(2D)的Swing GUI,默认情况下使用Swing Timer

    4)为frame.repaint();调用重复repaint的代码,删除该

    5)frame.repaint();是一种有用的方法,如果您add/remove/modify已经可见

    你是说

    enter image description hereenter image description here

    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    
    public class SwingPaintDemo {
    
        public static void main(String[] args) {
            JFrame f = new JFrame("Aim For the Center");
            f.addWindowListener(new WindowAdapter() {
    
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
            Container panel = new BullsEyePanel();
            panel.add(new JLabel("BullsEye!", SwingConstants.CENTER), BorderLayout.CENTER);
            f.getContentPane().add(panel, BorderLayout.CENTER);
            f.pack();
            f.setVisible(true);
        }
    }
    
    /**
     * A Swing container that renders a bullseye background
     * where the area around the bullseye is transparent.
     */
    class BullsEyePanel extends JPanel {
    
        public BullsEyePanel() {
            super();
            setOpaque(false); // we don't paint all our bits
            setLayout(new BorderLayout());
            setBorder(BorderFactory.createLineBorder(Color.black));
        }
    
        @Override
        public Dimension getPreferredSize() {
            // Figure out what the layout manager needs and
            // then add 100 to the largest of the dimensions
            // in order to enforce a 'round' bullseye
            Dimension layoutSize = super.getPreferredSize();
            int max = Math.max(layoutSize.width, layoutSize.height);
            return new Dimension(max + 100, max + 100);
        }
    
        @Override
        protected void paintComponent(Graphics g) {
            Dimension size = getSize();
            int x = 0;
            int y = 0;
            int i = 0;
            while (x < size.width && y < size.height) {
                g.setColor(i % 2 == 0 ? Color.red : Color.white);
                g.fillOval(x, y, size.width - (2 * x), size.height - (2 * y));
                x += 10;
                y += 10;
                i++;
            }
        }
    }
    

    编辑,你上一个问题中链接的@trashgod代码有什么问题,关于JPanel's repaintthis.repaint()

    enter image description here

    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.BufferedImage;
    import java.util.Random;
    import javax.swing.*;
    
    /** @see http://stackoverflow.com/questions/3256941 */
    public class AnimationTest extends JPanel implements ActionListener {
    
        private static final int WIDE = 640;
        private static final int HIGH = 480;
        private static final int RADIUS = 25;
        private static final int FRAMES = 24;
        private static final long serialVersionUID = 1L;
        private final Timer timer = new Timer(20, this);
        private final Rectangle rect = new Rectangle();
        private BufferedImage background;
        private int index;
        private long totalTime;
        private long averageTime;
        private int frameCount;
    
        public static void main(String[] args) {
            EventQueue.invokeLater(new Runnable() {
    
                @Override
                public void run() {
                    new AnimationTest().create();
                }
            });
        }
    
        private void create() {
            JFrame f = new JFrame("AnimationTest");
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.add(this);
            f.pack();
            f.setLocationRelativeTo(null);
            f.setVisible(true);
            timer.start();
        }
    
        public AnimationTest() {
            super(true);
            this.setOpaque(false);
            this.setPreferredSize(new Dimension(WIDE, HIGH));
            this.addMouseListener(new MouseHandler());
            this.addComponentListener(new ComponentHandler());
        }
    
        @Override
        protected void paintComponent(Graphics g) {
            long start = System.nanoTime();
            super.paintComponent(g);
            int w = this.getWidth();
            int h = this.getHeight();
            g.drawImage(background, 0, 0, this);
            double theta = 2 * Math.PI * index++ / 64;
            g.setColor(Color.blue);
            rect.setRect((int) (Math.sin(theta) * w / 3 + w / 2 - RADIUS),
                    (int) (Math.cos(theta) * h / 3 + h / 2 - RADIUS), 2 * RADIUS, 2 * RADIUS);
            g.fillOval(rect.x, rect.y, rect.width, rect.height);
            g.setColor(Color.white);
            if (frameCount == FRAMES) {
                averageTime = totalTime / FRAMES;
                totalTime = 0;
                frameCount = 0;
            } else {
                totalTime += System.nanoTime() - start;
                frameCount++;
            }
            String s = String.format("%1$5.3f", averageTime / 1000000d);
            g.drawString(s, 5, 16);
        }
    
        @Override
        public void actionPerformed(ActionEvent e) {
            this.repaint();
        }
    
        private class MouseHandler extends MouseAdapter {
    
            @Override
            public void mousePressed(MouseEvent e) {
                super.mousePressed(e);
                JTextField field = new JTextField("test");
                Dimension d = field.getPreferredSize();
                field.setBounds(e.getX(), e.getY(), d.width, d.height);
                add(field);
            }
        }
    
        private class ComponentHandler extends ComponentAdapter {
    
            private final GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
            private final GraphicsConfiguration gc = ge.getDefaultScreenDevice().getDefaultConfiguration();
            private final Random r = new Random();
    
            @Override
            public void componentResized(ComponentEvent e) {
                super.componentResized(e);
                int w = getWidth();
                int h = getHeight();
                background = gc.createCompatibleImage(w, h, Transparency.OPAQUE);
                Graphics2D g = background.createGraphics();
                g.clearRect(0, 0, w, h);
                g.setColor(Color.green.darker());
                for (int i = 0; i < 128; i++) {
                    g.drawLine(w / 2, h / 2, r.nextInt(w), r.nextInt(h));
                }
                g.dispose();
                System.out.println("Resized to " + w + " x " + h);
            }
        }
    }