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java在JFrame中生成方波

我有一个低效的方波代码。我有两个按钮,一张桌子和一个类似坐标系的东西,正方形出现在这个坐标系中。我希望波浪能够实时滚动/移动,直到它到达坐标系的末端,而不是仅仅通过选择两个按钮来显示。另外,如果有人有更好的方法画方波,请告诉我

public void paint(Graphics g) {
    super.paint(g);
    Graphics2D g2d = (Graphics2D) g;
    g2d.drawLine(20, 300, 20, 450);
    g2d.drawLine(20, 350, 400, 350);
    g2d.drawLine(20, 400, 400, 400);
    g2d.drawLine(20, 450, 400, 450);

    if (this.jButtonSTART.isSelected() & this.jButtonAND.isSelected()) {
            this.draw(g2d);
        }
}

public void draw(Graphics2D g2d) {
    boolean up = true;
    while (x <= 380) {
        g2d.setColor(Color.blue);
        if (x > 0 && x % 95 == 0) {
            up = !up;
            g2d.drawLine(20 + x, up ? 315 : 350 + y, 20 + x, up ? 350 : 315 + y);
        } else {
            if (up) {
                g2d.drawLine(20 + x, 315 + y, 21 + x, y + 315);
            } else {
                g2d.drawLine(20 + x, 350 + y, 21 + x, y + 350);
            }
        }
        x++;
    }
    x = 0;
}

共 (1) 个答案

  1. # 1 楼答案

    绘制方波并移动它的简单方法:

    1. 创建一个比GUI长的BuffereImage。它的长度应该与方波的周期相匹配,并且至少是显示它的GUI组件的两倍
    2. 在JPanel的paintComponent方法替代范围内绘制,而不是绘制方法
    3. 首先在覆盖中调用super的paintComponent方法
    4. 您将使用g.drawImage(myImage, imageX, imageY, this)绘制图像,其中imageX和imageY是JPanel扩展绘图类的私有实例字段
    5. 在Swing计时器中,使用计时器的每个滴答声(即每次调用其ActionListener的actionPerformed方法时)推进imageX
    6. 然后在相同的actionPerformed方法中对图形JPanel调用repaint()
    7. 完成了

    例如,请注意,这段代码并不完全执行您试图执行的操作,而是显示了一个使用Swing计时器和paintComponent的Swing动画示例

    import java.awt.Color;
    import java.awt.Dimension;
    import java.awt.GradientPaint;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.RenderingHints;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.image.BufferedImage;
    import javax.swing.*;
    
    @SuppressWarnings("serial")
    public class MoveWave extends JPanel {
        private static final int PREF_W = 400;
        private static final int PREF_H = 200;
        private static final int TIMER_DELAY = 40;
        public static final int DELTA_X = 2;
        public static final int STARTING_MY_IMAGE_X = -PREF_W;
        private static final Color COLOR_1 = Color.RED;
        private static final Color COLOR_2 = Color.BLUE;
        private static final Color BG = Color.BLACK;
        private static final int CIRCLE_COUNT = 10;
        private BufferedImage myImage = null;
        private int myImageX = STARTING_MY_IMAGE_X;
        private int myImageY = 0;
    
        public MoveWave() {
            setBackground(BG);
            myImage = new BufferedImage(2 * PREF_W, PREF_H, BufferedImage.TYPE_INT_ARGB);
            Graphics2D g2 = myImage.createGraphics();
            g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
            g2.setPaint(new GradientPaint(0, 0, COLOR_1, 20, 20, COLOR_2, true));
            for (int i = 0; i < CIRCLE_COUNT; i++) {
                int x = (i * 2 * PREF_W) / CIRCLE_COUNT;
                int y = PREF_H / 4;
                int width = (2 * PREF_W) / CIRCLE_COUNT;
                int height = PREF_H / 2;
                g2.fillOval(x, y, width, height);
            }
            g2.dispose();
            new Timer(TIMER_DELAY, new TimerListener()).start();
        }
    
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            if (myImage != null) {
                g.drawImage(myImage, myImageX, myImageY, this);
            }
        }
        @Override
        public Dimension getPreferredSize() {
            if (isPreferredSizeSet()) {
                return super.getPreferredSize();
            }
            return new Dimension(PREF_W, PREF_H);
        }
    
        private class TimerListener implements ActionListener {
            @Override
            public void actionPerformed(ActionEvent e) {
                myImageX += DELTA_X;
                if (myImageX >= 0) {
                    myImageX = STARTING_MY_IMAGE_X;                        
                }
                repaint();
            }
        }
    
        private static void createAndShowGui() {
            JFrame frame = new JFrame("MoveWave");
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.getContentPane().add(new MoveWave());
            frame.setResizable(false);
            frame.pack();
            frame.setLocationRelativeTo(null);
            frame.setVisible(true);
        }
    
        public static void main(String[] args) {
            SwingUtilities.invokeLater(() -> createAndShowGui());
        }
    }