java使用正弦波进行流畅的转换
我有以下代码:
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
public class Test {
private static final int MAX_LENGTH = 1000;
private Random r = new Random();
protected static final int SAMPLE_RATE = 32 * 1024;
public static byte[] createSinWaveBuffer(double freq, int ms) {
int samples = ((ms * SAMPLE_RATE) / 1000);
byte[] output = new byte[samples];
double period = (double) SAMPLE_RATE / freq;
for (int i = 0; i < output.length; i++) {
double angle = 2.0 * Math.PI * i / period;
output[i] = (byte) (Math.sin(angle) * 0x7f);
}
return output;
}
public static void main(String[] args) throws LineUnavailableException {
List<Double> freqs = new Test().generate();
System.out.println(freqs);
final AudioFormat af = new AudioFormat(SAMPLE_RATE, 8, 1, true, true);
SourceDataLine line = AudioSystem.getSourceDataLine(af);
line.open(af, SAMPLE_RATE);
line.start();
freqs.forEach(a -> {
byte[] toneBuffer = createSinWaveBuffer(a, 75);
line.write(toneBuffer, 0, toneBuffer.length);
});
line.drain();
line.close();
}
private List<Double> generate() {
List<Double> frequencies = new ArrayList<>();
double[] values = new double[] { 4.0/3,1.5,1,2 };
double current = 440.00;
frequencies.add(current);
while (frequencies.size() < MAX_LENGTH) {
//Generate a frequency in Hz based on harmonics and a bit math.
boolean goUp = Math.random() > 0.5;
if (current < 300)
goUp = true;
else if (current > 1000)
goUp = false;
if (goUp) {
current *= values[Math.abs(r.nextInt(values.length))];
} else {
current *= Math.pow(values[Math.abs(r.nextInt(values.length))], -1);
}
frequencies.add(current);
}
return frequencies;
}
}
我想生成一个随机的“旋律”,从a开始(hz=440)。我使用随机数来确定音调是上升还是下降
我的问题是: 我可以产生旋律,但如果我演奏它,每个音调之间总是有一个“敲击”的声音。我该怎么做才能去掉它,这样听起来更好
共 (0) 个答案