java在单独的类中编辑和更新正在运行的实例变量
我正在制作一个西蒙·赛义德风格的游戏,有四个彩色方块,电脑做一个序列,然后你复制它,等等。我现在想添加一些更高级的功能。我现在看到的功能是根据用户的意愿改变颜色面板的实际颜色,并能够逐个改变它们
如何通过JColorChooser将“颜色面板”更改为新颜色,同时保持其他设置
目前,我已经把它分成了几个不同的类,我在让它们都能正常沟通和工作方面遇到了问题
主类(仅一个片段):
public class Simonish implements ActionListener, MouseListener {
private ColorPanel colorPanel[] = new ColorPanel[4];
private ScorePanel scorePanel = new ScorePanel();
private Menu menuBar = new Menu();
private JPanel gameBoard = new JPanel();
private Random rand = new Random();
private ArrayList<ColorPanel> compSeq = new ArrayList<ColorPanel>();
private Iterator<ColorPanel> iter;
private JFrame frame = new JFrame();
private boolean playerTurn = false;
private int speed = 500;
public Simonish(Color[] colors){
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel pane = (JPanel)frame.getContentPane();
pane.setLayout(new BorderLayout());
gameBoard.setLayout(new GridLayout(2,2));
gameBoard.setPreferredSize(new Dimension(400,400));
for (int i=0;i<colorPanel.length;i++){
colorPanel[i] = new ColorPanel(colors[i]);
colorPanel[i].addMouseListener(this);
gameBoard.add(colorPanel[i]);
}
scorePanel.addStartListener(this);
frame.setJMenuBar(menuBar);
pane.add(scorePanel, BorderLayout.NORTH);
pane.add(gameBoard, BorderLayout.CENTER);
frame.setLocationRelativeTo(null);
frame.pack();
frame.setVisible(true);
}
我的菜单代码(构建菜单栏并执行操作):
public class Menu extends JMenuBar {
private JMenuBar menuBar = new JMenuBar();
private JMenu settings = new JMenu("Settings");
private JMenu stats = new JMenu("Stats");
private JMenu help = new JMenu("Help");
private JMenuItem chooseColor = new JMenuItem(new ChooseColorAction("Choose Color"));
private JMenuItem colorMode = new JMenuItem(new ColorModeAction("Color Mode"));
private JMenuItem hScore = new JMenuItem("High Scores");
private JMenuItem history = new JMenuItem("History");
private JMenuItem about = new JMenuItem("About");
private JMenuItem rules = new JMenuItem("Rules");
public Menu(){
this.add(settings);
this.add(stats);
this.add(help);
settings.add(chooseColor);
settings.add(colorMode);
stats.add(hScore);
stats.add(history);
help.add(about);
help.add(rules);
}
}
包含颜色更改代码的操作类:
public class ColorModeAction extends AbstractAction {
public ColorModeAction(String name){
super(name);
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
Color[] colors = {Color.CYAN, Color.BLACK, Color.WHITE, Color.GREEN};
//new Simonish(colors);
//JOptionPane.showMessageDialog(null, "Color Mode");
}
}
# 1 楼答案
使用接口与类进行通信。例如
ColorModeAction
需要更改颜色,所以它应该使用一个能够更改颜色的接口作为参数:让Simonish实现该接口:
将
Simonish
作为参数传递给菜单,并将new ColorModeAction("Color Mode")
移动到构造函数。然后将ColorChanger
作为参数传递给ColorModeAction
新的
ColorModeAction
这不是完全有效的代码,但我想你已经明白了