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java游戏中的音频在播放声音时冻结

每当我在游戏中播放声音时,线程就会冻结,然后在声音播放完毕后继续。声音引擎的代码:

package com.kgt.platformer;

import java.io.File;
import java.io.IOException;    
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;

public class Sound {
    private final static int BUFFER_SIZE = 12800000;
    private static File soundFile;
    private static AudioInputStream audioStream;
    private static AudioFormat audioFormat;
    private static  SourceDataLine sourceLine;

    /**
     * 
     * @param filename the name of the file that is going to be played
     *
     */
    public static void playSound(String filename){

        String strFilename = filename;

        try {
            soundFile = new File(strFilename);
        } catch (Exception e) {
            e.printStackTrace();
            System.exit(1);
        }

        try {
            audioStream = AudioSystem.getAudioInputStream(soundFile);
        } catch (Exception e){
            e.printStackTrace();
           System.exit(1);
        }

        audioFormat = audioStream.getFormat();

        DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);
        try {
            sourceLine = (SourceDataLine) AudioSystem.getLine(info);
            sourceLine.open(audioFormat);
        } catch (LineUnavailableException e) {
            e.printStackTrace();
            System.exit(1);
        } catch (Exception e) {
            e.printStackTrace();
            System.exit(1);
        }


        sourceLine.start();

        int nBytesRead = 0;
        byte[] abData = new byte[BUFFER_SIZE];
        while (nBytesRead != -1) {
            try {
                nBytesRead = audioStream.read(abData, 0, abData.length);
            } catch (IOException e) {
                e.printStackTrace();
            }
            if (nBytesRead >= 0) {
                @SuppressWarnings("unused")
                int nBytesWritten = sourceLine.write(abData, 0, nBytesRead);
            }
        }

        sourceLine.drain();
        sourceLine.close();
    }
}

最终的结果是我启动游戏,它播放声音,游戏冻结,然后继续


共 (2) 个答案

  1. # 1 楼答案

    您可以启动一个线程来处理流的读写。请看这里: How can I play sound in Java?

    示例代码:

    new Thread(new Runnable() {
      public void run() {
        Sound.playSound("Test.wav");
      }
    }).start();
    
  2. # 2 楼答案

    基于Java声音的Clip使用它自己的(守护进程)Thread。请参阅此示例,它将一次循环两个剪辑(尽管会发出警告,但请将音量调低)。另请注意,第二个剪辑需要几分钟才能加载。等到你看到JOptionPane-然后两个剪辑都应该循环

    import java.net.URL;
    import javax.swing.*;
    import javax.sound.sampled.*;
    
    public class LoopSounds {
    
        public static void main(String[] args) throws Exception {
            URL url1 = new URL(
                "http://pscode.org/media/leftright.wav");
            URL url2 = new URL("http://pscode.org/media/100_2817-linear.wav");
            Clip clip1 = AudioSystem.getClip();
            Clip clip2 = AudioSystem.getClip();
            // getAudioInputStream() also accepts a File or InputStream
            AudioInputStream ais1 = AudioSystem.
                getAudioInputStream( url1 );
            clip1.open(ais1);
            clip1.loop(Clip.LOOP_CONTINUOUSLY);
    
            AudioInputStream ais2 = AudioSystem.
                getAudioInputStream( url2 );
            clip2.open(ais2);
            clip2.loop(Clip.LOOP_CONTINUOUSLY);
            SwingUtilities.invokeLater(new Runnable() {
                public void run() {
                    // A GUI element to prevent the Clip's daemon Thread
                    // from terminating at the end of the main()
                    JOptionPane.showMessageDialog(null, "Close to exit!");
                }
            });
        }
    }