Android Java音板代码仅将第一个按钮设置为铃声/etc
我一直在玩弄这段代码,显然我正在尝试制作一个音板,可以在长时间点击等情况下保存铃声
不过,这是一个按钮的基本代码。我一直在互相复制相同的代码,试图制作数组,只是一切。。我不能让这个代码按我想要的方式工作
当它们是多个按钮和更多代码时
我可以让所有的按钮播放声音。我可以为每个按钮弹出菜单。但是,第一个按钮总是被保存的按钮,其余的都从地图上掉了下来
我假设下面代码中的数据流没有被切断,也没有被其他声音按钮拾取。不管怎样,它都不起作用。请帮帮我
public class Soundboard extends Activity {
private SoundManager mSoundManager;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mSoundManager = new SoundManager();
mSoundManager.initSounds(getBaseContext());
mSoundManager.addSound(1, R.raw.sound1);
Button SB = (Button)findViewById(R.id.sound1);
SB.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
mSoundManager.playSound(1);
}
});
Button btn = (Button) findViewById(R.id.sound1);
registerForContextMenu(btn);
}
@Override
public void onCreateContextMenu(ContextMenu menu, View v,ContextMenuInfo menuInfo) {
super.onCreateContextMenu(menu, v, menuInfo);
menu.setHeaderTitle("Save as...");
menu.add(0, v.getId(), 0, "Ringtone");
menu.add(0, v.getId(), 0, "Notification");
}
@Override
public boolean onContextItemSelected(MenuItem item) {
if(item.getTitle()=="Ringtone"){function1(item.getItemId());}
else if(item.getTitle()=="Notification"){function2(item.getItemId());}
else {return false;}
return true;
}
public void function1(int id){
if (savering(R.raw.sound1)) {
// Code if successful
Toast.makeText(this, "Saved as Ringtone", Toast.LENGTH_SHORT).show();
}
else
{
// Code if unsuccessful
Toast.makeText(this, "Failed - Check your SDCard", Toast.LENGTH_SHORT).show();
}
}
public void function2(int id){
if (savenot(R.raw.sound1)) {
// Code if successful
Toast.makeText(this, "Saved as Notification", Toast.LENGTH_SHORT).show();
}
else
{
// Code if unsuccessful
Toast.makeText(this, "Failed - Check your SDCard", Toast.LENGTH_SHORT).show();
}
}
//Save into Ring tone Folder
public boolean savering(int ressound){
byte[] buffer=null;
InputStream fIn = getBaseContext().getResources().openRawResource(ressound);
int size=50;
try {
size = fIn.available();
buffer = new byte[size];
fIn.read(buffer);
fIn.close();
} catch (IOException e) {
// TODO Auto-generated catch block
return false;
}
String path="/sdcard/media/audio/ringtones/";
String filename="ohhh"+".ogg";
boolean exists = (new File(path)).exists();
if (!exists){new File(path).mkdirs();}
FileOutputStream save;
try {
save = new FileOutputStream(path+filename);
save.write(buffer);
save.flush();
save.close();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
return false;
} catch (IOException e) {
// TODO Auto-generated catch block
return false;
}
sendBroadcast(new Intent(
Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, Uri.parse("file://"+path+filename)
));
File k = new File(path, filename);
ContentValues values = new ContentValues();
values.put(MediaStore.MediaColumns.DATA, k.getAbsolutePath());
values.put(MediaStore.MediaColumns.TITLE, "Ohhh Ringtone");
values.put(MediaStore.MediaColumns.MIME_TYPE, "audio/ogg");
values.put(MediaStore.Audio.Media.ARTIST, "weee");
values.put(MediaStore.Audio.Media.IS_RINGTONE, true);
values.put(MediaStore.Audio.Media.IS_NOTIFICATION, true);
values.put(MediaStore.Audio.Media.IS_ALARM, true);
values.put(MediaStore.Audio.Media.IS_MUSIC, false);
//Insert it into the database
this.getContentResolver().insert(
MediaStore.Audio.Media.getContentUriForPath(k.getAbsolutePath()), values);
return true;
}
//Save in Notification Folder
public boolean savenot(int ressound){
byte[] buffer=null;
InputStream fIn = getBaseContext().getResources().openRawResource(ressound);
int size=0;
try {
size = fIn.available();
buffer = new byte[size];
fIn.read(buffer);
fIn.close();
} catch (IOException e) {
// TODO Auto-generated catch block
return false;
}
String path="/sdcard/media/audio/notifications/";
String filename="ohhh"+".ogg";
boolean exists = (new File(path)).exists();
if (!exists){new File(path).mkdirs();}
FileOutputStream save;
try {
save = new FileOutputStream(path+filename);
save.write(buffer);
save.flush();
save.close();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
return false;
} catch (IOException e) {
// TODO Auto-generated catch block
return false;
}
sendBroadcast(new Intent(
Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, Uri.parse("file://"+path+filename)
));
File k = new File(path, filename);
ContentValues values = new ContentValues();
values.put(MediaStore.MediaColumns.DATA, k.getAbsolutePath());
values.put(MediaStore.MediaColumns.TITLE, "Ohhh Notification");
values.put(MediaStore.MediaColumns.MIME_TYPE, "audio/ogg");
values.put(MediaStore.Audio.Media.ARTIST, "weee");
values.put(MediaStore.Audio.Media.IS_RINGTONE, true);
values.put(MediaStore.Audio.Media.IS_NOTIFICATION, true);
values.put(MediaStore.Audio.Media.IS_ALARM, true);
values.put(MediaStore.Audio.Media.IS_MUSIC, false);
//Insert it into the database
this.getContentResolver().insert(
MediaStore.Audio.Media.getContentUriForPath(k.getAbsolutePath()), values);
return true;
}
}
# 1 楼答案
我自己也在学习Android编程,但似乎这就是为什么你总是保存第一个声音的原因:
及
这两种方法都显式地保存了第一个声音。除非您为每个按钮编写了单独的函数1和函数2。但肯定有比这更好的方法来管理储蓄