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java在为GUI和游戏划分类时遇到问题:GUI未连接到游戏

为了提高代码的效率,我尝试将GUI和游戏性分开。代码符合,但当我制作新游戏时();Gui显示正确,但当我尝试与之交互时(即更改板上的名称或单击按钮),这些方法不起作用

GUI类构造函数:

  public GUI()
{
    makeFrame();
    assignmines();

}

注意:赋值矿山和生成框架是此类中唯一的方法

游戏类:(来自构造函数)

public Game()
{

    new GUI();


    //UPDATES THE LABELS
    updateGamesPlayed() ;
    UpdateName();

}

// *********************************GAME CONTROLS************



private void quit()
{
    System.exit(0);
}

//RESETS THE BOARD
public void reset()
{

    frame.setVisible(false);

    String tempName = Game.this.namelabel.getText();
    frame.dispose();
    Game gb= new Game();
    gb.namelabel.setText(tempName);
    score = 0;
}    
// iNITIATES NEW GAME
public void newGame(){
    frame.setVisible(false);
    frame.dispose();
    new Game();    
}
// INCREASE THE ARRAY OF BUTTONS
public void biggerBoard(){
    boardsize = 10; 
    reset();
}
// INCREASES NUMBER OF MINES ASSIGNED TO THE BOARD
public void changeDifficulty(){
    numberOfMines = 15;
    mine = 15;
    minesLeft = 15;
    reset();
}
}
// LOSING THE GAME ALERT
public void lose() {

    status.setText("You're finished");
    gamegoing = false;
    JFrame parent = new JFrame();
    JOptionPane.showMessageDialog(parent, "Sorry, you lost");
    reset();
}

// WINNING THE GAME ALERT
public void win() {
    status.setText("You won!");
    gamegoing = false;
    JFrame parent = new JFrame();
    JOptionPane.showMessageDialog(parent, "Congratualations, you won!");
    updateGamesWon();
    Game.this.setVisible(false);
    Game.this.dispose();
    reset();   
}

// UPDATING THE SCORE
public void updatescore() {
    scorelabel.setText("" + score + " points");
    if (100 - score <= 10) win();

}

public void gamesPlayed() {
    gamesPlayed.setText("" + noGamesPlayed + " Games Played");

}
//UPDATES THE NAME BASED ON BUTTON CLICK
public void UpdateName() {  

    saveName.addActionListener(new ActionListener(){
            public void actionPerformed(ActionEvent ae){
                playername = nameEnter.getText();
                namelabel.setText(playername);

            }
        });
}
//INCREMENTS THE NUMBER OF GAMES THAT HAVE BEEN PLAYED
public void updateGamesPlayed() {
    noGamesPlayed ++;   
}
//uPDATES HOW MANY GAMES HAVE BEEN WON
public void updateGamesWon() {
    noGamesWon ++;   
}

//WHAT VALUES THE CHARACTER HAVE
static char getUserChar(int cellValue) {
    if(cellValue == Mine) {
        return 'X';
    } else if( cellValue == Empty) {
        return '+';
    } else if (cellValue == Flag || cellValue == FlaggedMine) {
        return 'F';
    } else if (cellValue == UncoveredMine) {
        return 'X';
    } else { String adjMines = Integer.toString(cellValue);
        return adjMines.charAt(0);
    }

}
//METHOD TO DISPLAY HOW MANY MINES AROUND THE BUTTON CLICKED
static int numAdjMines(int[][] mineBoard, int row, int col) {
    int numMines = 0;

    for(int dr = -1; dr <= 1; dr ++) {
        for(int dc = -1; dc <= 1; dc++) {
            if(row + dr >= 0 && row + dr < mineBoard.length &&
            col+ dc >= 0 && col + dc < mineBoard[0].length) {
                if(mineBoard[row+dr][col+dc] == Mine ||
                mineBoard[row+dr][col+dc] == FlaggedMine) {
                    numMines++;
                }
            }
        }
    }
    return numMines;
}

// TAKES X AND Y VALUE DESCRIBES WHAT HAPPENS ON CLICK
public void click(int row, int col) {
    if(mineBoard[row][col] == Mine) {

        buttons[row][col].setIcon( new ImageIcon( "images/bomb.gif" ) );
        lose();
    } else {
        score += 1;
        updatescore();
        buttons[row][col].setText("" + numAdjMines(mineBoard, row, col));
        buttons[row][col].setForeground(Color.GREEN);
        mineBoard[row][col] = UncoveredEmpty;
        //buttons[row][col].setText(Character.toString(getUserChar(mineBoard[row][col])));
        if(numAdjMines(mineBoard, row, col) == Empty) {
            for(int dr = -1; dr <= 1; dr ++) {
                for(int dc = -1; dc <= 1; dc++) {
                    if(row+dr >= 1 && row+dr < 10 &&
                    col+dc >= 1 && col+dc < 10) {
                        if(mineBoard[row+dr][col+dc] == Empty) {
                            click(row+dr,col+dc);
                        }
                    }
                }
            }
        }
    }
  }

  //ACTION WHEN USER CLICKS ON A BUTTON
  private class MouseListener extends MouseAdapter {
    private int x = 0;
    private int y = 0;

    public MouseListener(int row, int col) {
        this.x = row;
        int i = 0;
        this.y = col;
    }

    public void mouseClicked(MouseEvent e) {
        if(e.getButton() == MouseEvent.BUTTON1) {
            if((mineBoard[x][y] == Empty) && (Game.this.gamegoing == true)) {
                Game.this.click(x, y);
            } else if(mineBoard[x][y] == Mine) {
                buttons[x][y].setIcon( new ImageIcon( "images/bomb.gif" ) );
                Game.this.lose();

            }} else if(e.getButton() == MouseEvent.BUTTON3) {
            Game.this.buttons[x][y].setText("F");
        }
      }

    }
}

如何链接GUI和功能?我想我在构造函数中得到了错误的逻辑,但我不确定。(我希望所有相关代码都在那里,由于篇幅太长,我省略了一些字段和方法)


共 (0) 个答案