有 Java 编程相关的问题?

你可以在下面搜索框中键入要查询的问题!

java JavaFX如何使用按钮更改文本节点?

我正在做一个计算器。到目前为止,我已经创建了几个类。有一个整数按钮,按下该按钮时,应在监视器上显示其值

package calculator.buttons;

import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.control.Button;

public class IntegerButton extends Button{
    int value;

    public IntegerButton(int value) {
        this.value = value;
        this.setText(Integer.toString(value));
        this.setOnAction(new EventHandler<ActionEvent>() {
            @Override
            public void handle(ActionEvent event) {
//                Handle the event as an integer
//                send event to monitor?
            }
        });
    }

}

然而,我不明白如何做到这一点

在每个按钮的构造函数中定义句柄(ActionEvent)时,我无法引用监视器。此外,我完全不懂EventHandler的概念。我的监视器应该听事件吗?我的按钮是否应该在start(Stage primaryStage)方法中调用其setOnAction?我完全不知所措

下面是我的应用程序的启动方法:包计算器

import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.layout.ColumnConstraints;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.RowConstraints;
import javafx.stage.Stage;

/**
 *
 * @author souten
 */
public class Calculator extends Application {

    public static final double MIN_HEIGHT = 525;
    public static final double MIN_WIDTH = 350;
    public static final double DEFAULT_GAP = 6;

    @Override
    public void start(Stage primaryStage) {
//        Window settings
        primaryStage.setTitle("Calculator");
        primaryStage.setMinHeight(MIN_HEIGHT);
        primaryStage.setMinWidth(MIN_WIDTH);

//        container is the base content node
//        - it contains 1 column and 3 rows
        GridPane container = new GridPane();
        container.setAlignment(Pos.CENTER);
        ColumnConstraints column1 = new ColumnConstraints();
        column1.setPercentWidth(100);
        container.getColumnConstraints().add(column1);
        RowConstraints[] rows = new RowConstraints[3];
        for (int i = 0; i < rows.length; i++)
            rows[i] = new RowConstraints();
        rows[0].setPercentHeight(40);
        rows[1].setPercentHeight(10);
        rows[2].setPercentHeight(50);
        container.getRowConstraints().addAll(rows);
        container.setHgap(0);
        container.setVgap(DEFAULT_GAP);

//        row 0: the monitor, outputs the calculations in hex, dec, oct, and bin

        Monitor m = new Monitor();
        container.add(m, 0, 0);

//        row 1: contains misc buttons i.e. bit-toggler, bit measurement, and memory buttons

//        row 2: the bottom row, keypadContainer contains all the buttons that create the calculation/function

        Keypad keypad = new Keypad();
        container.add(keypad, 0, 2);

//        Scene initialization
        Scene scene = new Scene(container, MIN_WIDTH, MIN_HEIGHT);
        primaryStage.setScene(scene);
        scene.getStylesheets().add
          (Calculator.class.getResource("Calculator.css").toExternalForm());
        primaryStage.show();
    }

    /** 
     * @param args the command line arguments
     */
    public static void main(String[] args) {
        launch(args);
    }

}

键盘类别:

package calculator;

import calculator.buttons.IntegerButton;
import javafx.scene.control.Button;
import javafx.scene.layout.GridPane;

public class Keypad extends GridPane{
    String[][] labels = {
        {"Lsh", "Rsh", "Or", "Xor", "Not", "And"},
           {"↑", "Mod", "CE", "C", "⌫", "÷"},
             {"A", "B", "7", "8", "9", "×"},     
             {"C", "D", "4", "5", "6", "−"},
             {"E", "F", "1", "2", "3", "+"}, 
             {"(", ")", "±", "0", ".", "="}
    };

    Button[][] buttons = new Button[6][6];

    public Keypad(){
        //        initialize buttons
        buttons[5][3] = new IntegerButton(0);
        buttons[4][2] = new IntegerButton(1);
        buttons[4][3] = new IntegerButton(2);
        buttons[4][4] = new IntegerButton(3);
        buttons[3][2] = new IntegerButton(4);
        buttons[3][3] = new IntegerButton(5);
        buttons[3][4] = new IntegerButton(6);
        buttons[2][2] = new IntegerButton(7);
        buttons[2][3] = new IntegerButton(8);
        buttons[2][4] = new IntegerButton(9);
        for (int i = 0; i < 6; i++){
            for (int j = 0; j < 6; j++) {
            if(buttons[i][j] != null)
                this.add(buttons[i][j], j, i);
            }
        }


    }

}

还有我的班长:

package calculator;

import javafx.scene.text.Text;

public class Monitor extends Text {


    public Monitor() {
        this.setText("Hello World!");
//      this.addListener?
    }
}

基本上,我对如何通过事件连接这些节点有一个基本的误解。怎么办


共 (1) 个答案

  1. # 1 楼答案

    下面是一个非常基本的示例,演示了按钮事件在您试图使用它的上下文中是如何工作的

    public class SimpleButtonApp extends Application {
    
    @Override
    public void start(Stage stage) throws Exception {
        GridPane container = new GridPane();
    
        Label displayLabel = new Label();
    
        String[][] labels = {
                {"Lsh", "Rsh", "Or", "Xor", "Not", "And"},
                   {"↑", "Mod", "CE", "C", "⌫", "÷"},
                     {"A", "B", "7", "8", "9", "×"},     
                     {"C", "D", "4", "5", "6", "−"},
                     {"E", "F", "1", "2", "3", "+"}, 
                     {"(", ")", "±", "0", ".", "="}};
    
        for(int i = 0; i < labels.length; i++) {
            for(int j = 0; j < labels[i].length; j++) {
                String label = labels[i][j];
    
                Button button = new Button(label);
                button.setOnAction(new EventHandler<ActionEvent>() {
                    @Override
                    public void handle(ActionEvent event) {
                        displayLabel.setText(displayLabel.getText() + label);
                    }
                });
                container.add(button, i, j);
            }
        }
    
        container.getChildren().addAll(button, displayLabel);
        Scene scene = new Scene(container, 300, 100);
        stage.setScene(scene);
        stage.show();
    }
    
    public static void main(String[] args) {
        launch(args);
    }
    }
    

    制作计算器的一些设计提示:

    1)基本的JavaFX标签应该用于显示数字

    2)不需要IntegerButton类。按钮就是按钮

    3)事件处理程序应定义在可以访问按钮和标签的位置