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jogl中的java Transparan多边形

我的问题是关于慢跑。我在画布上画图像。但我在图像上画多边形。我画多边形,但多边形是透明的,不是彩色的。能做到吗

 gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
    gl.glEnable(GL.GL_BLEND);
    BufferedImage bufferedImage = null;
    int w = 0;
    int h = 0;
    try {

我得到了图像及其宽度和高度

        bufferedImage = ImageIO.read(OpenGLFuncition.class.getResource("kibris.png"));
        w = bufferedImage.getWidth();
        h = bufferedImage.getHeight();
    } catch (IOException ex) {
    }

我创建图像区域

    WritableRaster raster =
            Raster.createInterleavedRaster(DataBuffer.TYPE_BYTE,
            w,
            h,
            4,
            null);

我设置了图片的颜色

    ComponentColorModel colorModel =
            new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
            new int[]{8, 8, 8, 8},
            true,
            false,
            ComponentColorModel.OPAQUE,
            DataBuffer.TYPE_BYTE);
    BufferedImage dukeImg =
            new BufferedImage(colorModel,
            raster,
            false,
            null);

图形的

    Graphics2D g = dukeImg.createGraphics();
    g.drawImage(bufferedImage, null, null);
    DataBufferByte dukeBuf =
            (DataBufferByte) raster.getDataBuffer();
    byte[] dukeRGBA = dukeBuf.getData();
    ByteBuffer bb = ByteBuffer.wrap(dukeRGBA);
    bb.position(0);
    bb.mark();
    gl.glBindTexture(GL.GL_TEXTURE_2D, 13);
    gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
    gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
    gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, w, h, 0, GL.GL_RGBA,
            GL.GL_UNSIGNED_BYTE, bb);
    int left = 0;
    int top = 0;
    gl.glEnable(GL.GL_TEXTURE_2D);
    gl.glBindTexture(GL.GL_TEXTURE_2D, 13);
    gl.glBegin(GL.GL_POLYGON);
    gl.glTexCoord2d(0, 0);
    gl.glVertex2d(left, top);
    gl.glTexCoord2d(1, 0);
    gl.glVertex2d(left + w, top);
    gl.glTexCoord2d(1, 1);
    gl.glVertex2d(left + w, top + h);
    gl.glTexCoord2d(0, 1);
    gl.glVertex2d(left, top + h);
    gl.glEnd();

多边形绘制

 for (int i = 0; coordinateLoc.length - 1 > i; i++) {
            gl.glBegin(GL.GL_POLYGON);
            gl.glColor3ub(coordinateLoc[i].get(coordinateLoc[i].size() - 1).getColourred(), coordinateLoc[i].get(coordinateLoc[i].size() - 1).getColourgreen(), coordinateLoc[i].get(coordinateLoc[i].size() - 1).getColourblue());
            for (CoordinateXY ca : coordinateLoc[i]) {
                // System.out.println(ca.getCoordinateX());
                gl.glVertex2i(ca.getCoordinateX(), 449 - ca.getCoordinateY());

            }
            gl.glEnd();

共 (1) 个答案

  1. # 1 楼答案

    你应该调用glcolor(),否则一切都是透明的

    gl.glTexCoord2d(0, 1);
    gl.glcolor(red,green,blue,alpha);
    gl.glVertex2d(left, top + h)