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java将JavaFX节点、组或形状3D转换为网格

是否有任何可能的方法将JavaFXNodeGroupShape3D转换为Mesh

我需要这个来将我的场景导出到。obj'是我在FXyz库中找到的唯一导出器,它需要Mesh


共 (1) 个答案

  1. # 1 楼答案

    使用内置Shape3D节点(如SphereCylinderBox)时的主要问题是这些节点不公开它们的TriangleMesh

    如果需要该网格,有几个选项:

    1. 创建您自己的形状实现,在其中提供网格
    2. 改用FXyz库等效形状,这样所有形状中都已包含网格
    3. 如果需要,请坚持使用内置的Shape3D节点,但在导出它们之前,请将它们从FXyz库转换为等效形状,以便可以访问它们的网格

    在导出模型方面,FXyz中当前的ObjWriter一次只导出一个网格,因此您可以:

    1. 将所有形状导出到它们自己的形状。obj文件
    2. 修改ObjWriter以将网格列表导出到单个文件(如果需要,欢迎您创建对FXyz的拉取请求)
    3. 使用MeshHelper创建单个网格(只能应用一种材质),然后将其导出到单个网格。obj文件

    在这两种情况下,我将假设第三种情况,根据场景中找到的所有3D形状创建一个新的TexturedMesh对象。这将有一个可以导出到obj文件的网格。请注意,您需要FXyzLib.jar

    class EquivalentMesh extends TexturedMesh {
    
        private MeshHelper mh = null;
    
        public EquivalentMesh(Parent root) {
            ArrayList<Node> nodes = new ArrayList<>();
            addShapes3D(root, nodes);
    
            transformAndMerge(nodes);
        }
    
        // Transform Built-in Shape3Ds to a single TexturedMesh
        private void transformAndMerge(ArrayList<Node> nodes) {
    
            nodes.stream().forEach(shape -> {
                TriangleMesh tm = null;
                if (shape instanceof Sphere) {
                    Sphere sphere = (Sphere)shape;
                    SegmentedSphereMesh sm = new SegmentedSphereMesh(sphere.getRadius());
                    sm.setCenter(new Point3D((float)sphere.getTranslateX(), (float)sphere.getTranslateY(), (float)sphere.getTranslateZ()));
                    tm = (TriangleMesh)sm.getMesh();
                } else if (shape instanceof Cylinder) {
                    Cylinder cylinder = (Cylinder)shape;
                    FrustumMesh fm = new FrustumMesh(cylinder.getRadius(), cylinder.getRadius(), cylinder.getHeight());
                    Affine affine = new Affine();
                    cylinder.getTransforms().forEach(affine::append);
                    javafx.geometry.Point3D ini = affine.transform(new javafx.geometry.Point3D(0, cylinder.getHeight()/2, 0));
                    javafx.geometry.Point3D end = affine.transform(new javafx.geometry.Point3D(0, - cylinder.getHeight()/2, 0));
                    fm.setAxisOrigin(new Point3D((float)ini.getX(), (float)ini.getY(), (float)ini.getZ()));
                    fm.setAxisEnd(new Point3D((float)end.getX(), (float)end.getY(), (float)end.getZ()));
                    fm.setSectionType(TriangleMeshHelper.SectionType.CIRCLE);
                    tm = (TriangleMesh)fm.getMesh();
                } else if (shape instanceof Box) {
                    Box box = (Box)shape;
                    CuboidMesh cm = new CuboidMesh(box.getWidth(), box.getHeight(), box.getDepth());
                    cm.setCenter(new Point3D((float)box.getTranslateX(), (float)box.getTranslateY(), (float)box.getTranslateZ()));
                    // TODO: apply rotations
                    tm = (TriangleMesh)cm.getMesh();
                } else if (shape instanceof MeshView) {
                   tm = (TriangleMesh)((MeshView)shape).getMesh();
                   // TODO: apply transformations 
                }
    
                if (mh == null) {
                    mh = new MeshHelper(tm);
                } else {
                    mh.addMesh(new MeshHelper(tm));
                }
            });
    
            // create single mesh
            updateMesh(mh);
        }
    
        private void addShapes3D(Parent parent, ArrayList<Node> nodes) {
            for (Node node : parent.getChildrenUnmodifiable()) {
                if (node instanceof Shape3D) {
                    nodes.add(node);
                }
                if (node instanceof Parent) {
                    addShapes3D((Parent)node, nodes);
                }
            }
        }
    
        @Override
        protected void updateMesh() {
            // no-op
        }
    
        // export to obj and mtl
        public void export(String nameFile) {
            OBJWriter writer=new OBJWriter((TriangleMesh) getMesh(), nameFile);
            writer.setMaterialColor(Color.RED);
            writer.exportMesh();
        }
    
    }
    

    为了测试它,让我们创建一个简单的场景:

    @Override
    public void start(Stage primaryStage) {
        Sphere sphere = new Sphere(100);
        sphere.setMaterial(new PhongMaterial(Color.BLUE));
        Box box = new Box(50,50,50);
        box.setMaterial(new PhongMaterial(Color.RED));
        box.setTranslateX(300);
        Cylinder cylinder = new Cylinder(2, 300);
        cylinder.setMaterial(new PhongMaterial(Color.GREEN));
        // Transformations applied:
        cylinder.getTransforms().addAll(new Translate(150, 0, 0), new Rotate(90, Rotate.Z_AXIS));
    
        Group group = new Group(cylinder, sphere, box);
        StackPane root = new StackPane(group);
    
        Scene scene = new Scene(root, 600, 400);
    
        primaryStage.setScene(scene);
        primaryStage.show();
    
        // export as single mesh
        EquivalentMesh equivalentMesh = new EquivalentMesh(root);
        equivalentMesh.export("group");
    }
    

    Initial scene

    请注意,通过创建EquivalentMesh的新实例,现在我们有了一个网格,可以将其导出,生成group.objgroup.mtl文件

    最后,使用3DViewer导入obj文件,您将得到以下结果:

    3DViewer obj file