当速度增加时,爪哇球穿过桨叶
我正在尝试创造一个乒乓球游戏,到目前为止,除了球,我的一切都在为我工作。起初,我让球的x轴和y轴每次向上移动一个空间。在我决定将其增加到2之前,它一直运行良好。我不知道我的代码出了什么问题,我需要帮助
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Pong extends JPanel implements KeyListener{
int x = 90;
int y = 90;
int rectytop = 30;
int rectytop2 = 30;
int rectybottom = rectytop + 100;
int rectybottom2 = rectytop2 + 100;
int border = 30;
boolean balldown = true;
boolean ballright = true;
boolean playerborderup = false;
boolean playerborderdown = false;
boolean balltouch1 = false;
boolean balltouch2 = false;
private void moveball() {
if (balldown == true){
y = y + 2;
}
if (y == getHeight()-border){
balldown = false;
}
if (balldown == false){
y = y - 2;
}
if (ballright == true){
x = x + 2;
}
if (x == getWidth()-border){
ballright = false;
}
if (ballright == false){
x = x - 2;
}
if (y == 0){
balldown = true;
}
if (x == 0){
ballright = true;
}
if (balltouch1 == false){
if (x == 75){
if(y < rectybottom && y > rectytop){
ballright = true;
}
}
}
if (balltouch2 == false){
if (x == 390 && y < rectybottom2 && y > rectytop2){
ballright = false;
}
}
}
@Override
public void paint(Graphics g){
super.paint(g);
//drawing ball and paddles
g.fillOval(x, y, 30, 30);
g.fillRect(45 , rectytop, 30, 100);
g.fillRect(425, rectytop2, 30, 100);
}
public static void main(String[] args) throws InterruptedException {
//making the window
JFrame f = new JFrame("Pong Game");
Pong game = new Pong();
f.setVisible(true);
f.setSize(500, 500);//1024, 724
f.setResizable(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.addKeyListener(game);
//game code
f.add(game);
while (true){
game.repaint();
game.moveball();
Thread.sleep(10);
}
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
//player one
if (e.getKeyCode() == KeyEvent.VK_W){
if (rectytop == 0){
playerborderup = true;
}
if (rectytop != 0){
playerborderup = false;
}
if (playerborderup == true){
rectytop = rectytop + 0;
rectybottom = rectytop + 100;
repaint();
}
if (playerborderup == false){
rectytop = rectytop - 5;
rectybottom = rectytop + 100;
repaint();
}
}
if (e.getKeyCode() == KeyEvent.VK_S){
if (rectytop == 585){
playerborderdown = true;
}
if (rectytop != 585){
playerborderdown = false;
}
if (playerborderdown == true){
rectytop = rectytop - 0;
rectybottom = rectytop + 100;
repaint();
}
if (playerborderdown == false){
rectytop = rectytop + 5;
rectybottom = rectytop + 100;
repaint();
}
}
//player two
if (e.getKeyCode() == KeyEvent.VK_UP){
if (rectytop2 == 0){
playerborderup = true;
}
if (rectytop2 != 0){
playerborderup = false;
}
if (playerborderup == true){
rectytop2 = rectytop2 + 0;
rectybottom2 = rectytop2 + 100;
repaint();
}
if (playerborderup == false){
rectytop2 = rectytop2 - 5;
rectybottom2 = rectytop2 + 100;
repaint();
}
}
if (e.getKeyCode() == KeyEvent.VK_DOWN){
if (rectytop2 == 585){
playerborderdown = true;
}
if (rectytop2 != 585){
playerborderdown = false;
}
if (playerborderdown == true){
rectytop2 = rectytop2 - 0;
rectybottom2 = rectytop2 + 100;
repaint();
}
if (playerborderdown == false){
rectytop2 = rectytop2 + 5;
rectybottom2 = rectytop2 + 100;
repaint();
}
}
}
@Override
public void keyReleased(KeyEvent e) {
}
}
# 1 楼答案
您正在使用
if (x == 75)
检测与左挡板的碰撞。但是如果速度是2,那么球的x
总是均匀的,永远不等于75。要快速修复问题,请根据以下范围检查x:if (x > 60 && x < 75)
# 2 楼答案
由于每次移动2,它可能会“跳过”某些坐标。所以当你说
y可能从getHeight()-border+1变为getHeight()-border-1,并且永远不会满足此条件。因此,将其更改为范围或小于。你的新代码应该是
请注意,对于使用==,change的其他ifs,必须执行相同的操作
到
请注意,您也可以通过以下方式来解决问题:如果位置距离边界仅一个eer,则暂时将位置减少1,而不是2