java无法使用ASmack发送或接收状态信息
我正在尝试为Android开发一个XMPP聊天客户端(使用连接到C#/Unity的Java)。我有Java->;Unity/C#连接工作正常。我还下载了Asmack,可以生成一个库和我的包装器类,用于初始化与OpenFire XMPP服务器的连接。然而,我似乎无法得到发送或接收的存在。我可以登录,注册新用户,填充他们的花名册,发送消息,但不能发送任何状态
该代码自动注册以前从未使用过该应用的用户。它还使用一个预设的朋友列表,并用这些朋友自动填充花名册
代码如下(抱歉,所有的调试行,在使用Unity时不能使用断点):
public class ASmackWrapper
{
private XMPPConnection connection;
private String[] friends;
private static final String eventClass = "ASmackEventListener";
private static ASmackWrapper wrapper;
public static ASmackWrapper instance()
{
System.out.println("instancecreator of ASmackWrapper 1!");
if (wrapper == null)
wrapper = new ASmackWrapper();
return wrapper;
}
public ASmackWrapper()
{
System.out.println("constructor of ASmackWrapper");
}
public boolean tryToRegister(String user, String pass){
AccountManager acManager = connection.getAccountManager();
try {
Map<String, String> attributes = new HashMap<String,String>();
attributes.put("email", "MY email");
acManager.createAccount(user, pass,attributes);
} catch (XMPPException e) {
System.out.println("cant autoregister user "+ user +" ... with pass: "+pass+" on server. error:" + e.getLocalizedMessage());
if (e.getLocalizedMessage().contains("conflict"))
return false; // Wrong password, since there is already an account with that id!
return false;
}
return true;
}
public void setFriends(String[] _friends) {
friends = _friends;
}
public void start(String host, String user, String pass)
{
System.out.println("Java: openConenction host:"+host);
ConnectionConfiguration cc = new ConnectionConfiguration(host,5222);
//cc.setSendPresence(true);
this.connection = new XMPPConnection(cc);
Connection.DEBUG_ENABLED = true;
try {
this.connection.connect();
} catch (XMPPException e) {
System.out.println("Error connecting to server");
return;
}
if(!this.connection.isConnected()) {
System.out.println("Java: is not connected");
onError("Connection failed");
return;
}
boolean loginStatus = login(user, pass);
if (!loginStatus) {
onError("Login Failed");
return;
}
RosterListener rl = new RosterListener() {
public void entriesAdded(Collection<String> addresses) {}
public void entriesUpdated(Collection<String> addresses) {}
public void entriesDeleted(Collection<String> addresses) {}
public void presenceChanged(Presence presence) {
System.out.println("presence changed!" + presence.getFrom() + " "+presence.getStatus());
onPresence(presence);
}
};
if (connection.getRoster() != null) {
connection.getRoster().setSubscriptionMode(Roster.SubscriptionMode.accept_all);
System.out.println("7");
connection.getRoster().addRosterListener(rl);
}
onAuthenticate("");
System.out.println("10");
//Set presence to online!
Presence presence = new Presence(Presence.Type.available);
presence.setStatus("Online, Programmatically!");
presence.setPriority(24);
presence.setMode(Presence.Mode.available);
connection.sendPacket(presence);
}
private void addFriends() throws Exception {
if (friends == null) {
System.out.println("No friends to add");
return;
}
System.out.println("Number of friends to add: "+friends.length);
for (int i = 0;i<friends.length;i++) {
System.out.println("Create user in roster: "+friends[i]);
connection.getRoster().createEntry("fb"+friends[i], "No name_",null);
}
}
private boolean login(String jid, String password) {
System.out.println("1");
boolean isLoggedIn=true;
try {
this.connection.login(jid, password);
} catch (XMPPException e) {
isLoggedIn=false;
}
System.out.println("2");
if(!isLoggedIn) {
boolean isRegistred = tryToRegister(jid,password);
if (isRegistred) {
connection.disconnect();
try {
connection.connect();
connection.login(jid, password);
} catch (XMPPException e) {
onError("Could not connect and login after registring");
return false;
}
} else {
return false;
}
}
try {
addFriends();
} catch (Exception e) {
onError("Could not add friends to roster");
}
ChatManager chatmanager = connection.getChatManager();
chatmanager.addChatListener(new ChatManagerListener()
{
public void chatCreated(final Chat chat, final boolean createdLocally)
{
System.out.println("OK Chat created!");
chat.addMessageListener(new MessageListener()
{
public void processMessage(Chat chat, Message message)
{
onMessage(chat, message);
}
});
}
});
return true;
}
public void sendMessage(String rec, String message) {
System.out.println("sendMessage(string,string) to host :"+connection.getHost());
Chat chat = connection.getChatManager().createChat(rec+"@"+connection.getHost(), new MessageListener() {
public void processMessage(Chat chat, Message message) {
// Print out any messages we get back to standard out.
System.out.println("Probably an error, since we got a instant reply on sent message. Received message body: " + message.getBody() + " from:"+message.getFrom() + " to:"+message.getTo());
}
});
try {
chat.sendMessage(message);
System.out.println("Message sent");
} catch (XMPPException e) {
System.out.println("Error sending message: "+e.toString());
e.printStackTrace();
}
}
public void logout () {
System.out.println("Login out...");
connection.disconnect();
}
public void getOnlineFriends() {
Roster roster = connection.getRoster();
Collection<RosterEntry> entries = roster.getEntries();
for(RosterEntry rosterEntry: entries) {
String user = rosterEntry.getUser();
Presence presence = roster.getPresence(user);
System.out.println("Presence : "+presence);
System.out.println("Presence type: "+presence.getType());
System.out.println("Presence mode: "+presence.getMode());
}
//Set presence to online!
Presence presence = new Presence(Presence.Type.available);
presence.setStatus("Online, Programmatically!");
presence.setPriority(24);
presence.setMode(Presence.Mode.available);
connection.sendPacket(presence);
}
private void onMessage(Chat chat, Message message) {
String m = ("Received message: " + (message != null ? message.getBody() : "NULL"));
System.out.println(m);
UnityPlayer.UnitySendMessage(eventClass, "Message", m);
}
private void onError(String message) {
UnityPlayer.UnitySendMessage(eventClass, "Error", message);
}
private void onAuthenticate(String message) {
UnityPlayer.UnitySendMessage(eventClass, "Authenticate", message);
}
private void onPresence(Presence presence) {
String user = presence.getFrom();
if (presence.getType() == Presence.Type.available)
UnityPlayer.UnitySendMessage(eventClass, "Online", user);
else
UnityPlayer.UnitySendMessage(eventClass, "Offline", user);
System.out.println("Java: Presence changed, from:" +presence.getFrom() + " type:"+presence.getType() + " toString:"+presence.toString());
}
}
通过两种方式检查状态,一种是设置状态侦听器,另一种是在登录后获取状态。因此,本页建议等待5秒后再获取提示:Unable to get presence of roster by using smack, openfire 我也尝试过,在登录5秒多后,通过一个按钮给getOnlineFriends打电话。听众永远不会接到电话。它只在登录后触发一次,在状态为空的情况下,为名册上的每个人触发一次
编辑:在Asmack上打开调试模式后,我看到以下回复我的状态发送消息:
SENT <presence id="3sG7l-11"><status>Online, Programmatically!</status><priority>24</priority></presence>
RCV <presence id="6s7BX-5" to="787122012@xxx.tripnet.se/Smack" from="10000063946242" type="error">
<error code="404" type="cancel">
<remote-server-not-found xmlns="urn:ietf:params:xml:ns:xmpp-stanzas"/>
</error></presence>
服务器日志:
org.jivesoftware.openfire.nio.ConnectionHandler - Closing connection due to error while processing message:
<iq id="566-4" type="error" from="xxx.tripnet.se/f55aea72" to="xxx.tripnet.se">
<error /><error type="cancel" code="501">
<feature-not-implemented xmlns="urn:ietf:params:xml:ns:xmpp-stanzas" /></error>
<ping xmlns="urn:xmpp:ping" /></iq>
java.lang.IllegalArgumentException: IQ must be of type 'set' or 'get'. Original IQ:
<iq id="566-4" type="error" from="xxx.tripnet.se/f55aea72" to="xxx.tripnet.se">
<error/><error type="cancel" code="501">
<feature-not-implemented xmlns="urn:ietf:params:xml:ns:xmpp-stanzas"/></error>
<ping xmlns="urn:xmpp:ping"/></iq>
at org.xmpp.packet.IQ.createResultIQ(IQ.java:384)
我还尝试将setSendPresence=true传递给connect()中传递的connectionconfiguration,但没有区别
我还尝试在OpenFire server中将两个用户的订阅模式手动设置为“两者”(从“无”)但没有效果
# 1 楼答案
写一个RosterListener,看看它是否有效
看看添加RosterListener是否有效
# 2 楼答案
成功了!这可能是因为我没有在我的jid名单上使用正确的格式。正确的格式必须是user@myserver.se,而不仅仅是用户