java Unity Jenkins Android Gradle任务:mergeReleaseResources失败,命令行工作正常
我试图为Unity自动构建设置Jenkins服务器,但我遇到了gradle错误
使用命令行进行构建工作正常,但如果尝试使用Jenkins,则会失败
日志:
失败:生成失败,出现异常
出了什么问题: 任务“:mergeReleaseResources”的执行失败
8 exceptions were raised by workers: com.安卓.builder.internal.aapt.v2.Aapt2InternalException: AAPT2 aapt2-3.4.0-5326820-windows Daemon #7: Daemon startup failed This should not happen under normal circumstances, please file an issue if it does. com.安卓.builder.internal.aapt.v2.Aapt2InternalException: AAPT2 aapt2-3.4.0-5326820-windows Daemon #4: Daemon startup failed This should not happen under normal circumstances, please file an issue if it does. com.安卓.builder.internal.aapt.v2.Aapt2InternalException: AAPT2 aapt2-3.4.0-5326820-windows Daemon #3: Daemon startup failed This should not happen under normal circumstances, please file an issue if it does. com.安卓.builder.internal.aapt.v2.Aapt2InternalException: AAPT2 aapt2-3.4.0-5326820-windows Daemon #6: Daemon startup failed This should not happen under normal circumstances, please file an issue if it does. com.安卓.builder.internal.aapt.v2.Aapt2InternalException: AAPT2 aapt2-3.4.0-5326820-windows Daemon #5: Daemon startup failed This should not happen under normal circumstances, please file an issue if it does. com.安卓.builder.internal.aapt.v2.Aapt2InternalException: AAPT2 aapt2-3.4.0-5326820-windows Daemon #2: Daemon startup failed This should not happen under normal circumstances, please file an issue if it does. com.安卓.builder.internal.aapt.v2.Aapt2InternalException: AAPT2 aapt2-3.4.0-5326820-windows Daemon #1: Daemon startup failed This should not happen under normal circumstances, please file an issue if it does. com.安卓.builder.internal.aapt.v2.Aapt2InternalException: AAPT2 aapt2-3.4.0-5326820-windows Daemon #0: Daemon startup failed This should not happen under normal circumstances, please file an issue if it does.
试试看: 使用--stacktrace选项运行以获取堆栈跟踪。使用--info或--debug选项运行以获得更多日志输出。运行--扫描以获得完整的洞察力
在https://help.gradle.org获得更多帮助
在4s中构建失败 ] 斯特杜特[
Task :preBuild UP-TO-DATE
Task :preReleaseBuild
Task :compileReleaseAidl NO-SOURCE
Task :compileReleaseRenderscript NO-SOURCE
Task :checkReleaseManifest
Task :generateReleaseBuildConfig
Task :prepareLintJar
Task :generateReleaseSources
Task :javaPreCompileRelease
Task :mainApkListPersistenceRelease
Task :generateReleaseResValues
Task :generateReleaseResources
Task :mergeReleaseResources FAILED
8 actionable tasks: 8 executed
]
exit code: 1
at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00031] in <24d9b022aa584914af833273ea899103>:0
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00015] in <24d9b022aa584914af833273ea899103>:0
at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <24d9b022aa584914af833273ea899103>:0
at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <24d9b022aa584914af833273ea899103>:0
at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x00029] in <24d9b022aa584914af833273ea899103>:0
Rethrow as GradleInvokationException: Gradle build failed
at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004d] in <24d9b022aa584914af833273ea899103>:0
at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000a8] in <24d9b022aa584914af833273ea899103>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <24d9b022aa584914af833273ea899103>:0
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x0001e] in <24d9b022aa584914af833273ea899103>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00110] in <24d9b022aa584914af833273ea899103>:0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x002c8] in <24d9b022aa584914af833273ea899103>:0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <24d9b022aa584914af833273ea899103>:0
at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000da] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:281
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:368)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:267)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:250)
AutomateBuildProcess:StartBuild() (at Assets\[ProjectName]\Scripts\Utility\Editor\AutomateBuildProcess.cs:35)
(Filename: <24d9b022aa584914af833273ea899103> Line: 0)
构建脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.IO.Compression;
public class AutomateBuildProcess
{
private static string BuildsFolder = "D:/GDP/Jenkins/workspace/[ProjectName]/Builds/";
public static void StartBuild()
{
List<string> enabledScenePathNames = new List<string>();
foreach (var scene in EditorBuildSettings.scenes)
{
if (scene.enabled)
{
enabledScenePathNames.Add(scene.path);
}
}
string buildNumber = "GradleFixTest"; //Environment.GetEnvironmentVariable("BUILD_NUMBER");
string _fileName = "[ProjectName]_" + buildNumber + ".apk";
Debug.Log("Starting 安卓 build");
BuildPlayerOptions newBuildPlayerOptions = new BuildPlayerOptions();
newBuildPlayerOptions.scenes = enabledScenePathNames.ToArray();
newBuildPlayerOptions.locationPathName = BuildsFolder + _fileName;
newBuildPlayerOptions.target = BuildTarget.Android;
newBuildPlayerOptions.targetGroup = BuildTargetGroup.Android;
newBuildPlayerOptions.options = BuildOptions.None;
BuildPipeline.BuildPlayer(newBuildPlayerOptions);
}
}
建筑的统一论点:
-quit -batchMode -executeMethod AutomateBuildProcess.StartBuild -logFile D:/Editor.log
詹金斯正在Windows 10计算机上运行
# 1 楼答案
如果您使用的是windows,只需将Jenkins服务的“登录身份”更改为我的帐户即可解决此问题
如何修复它:
开放系统服务
寻找詹金斯服务
将登录用户从本地系统更改为帐户
# 2 楼答案
在我的例子中,这个问题是由于使用权限有限的windows用户造成的。通过切换到管理员用户进行修复