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java类型GLFWKeyCallback的free()方法未定义

我已经安装了稳定的LWJGL 3.0.0b版本,我正在尝试遵循https://www.lwjgl.org/guide中的窗口创建示例。但是,我得到了“类型GLFWKeyCallback的方法free()未定义”和“类型GLFWErrorCallback的方法free()未定义”错误。free()方法应该在GLFWKeyCallback和GLFWErrorCallback类中,但显然不在那里。我如何解决这个问题?谢谢

以下是来自https://www.lwjgl.org/guide的代码:

import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;

import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.*;

public class HelloWorld {

    // We need to strongly reference callback instances.
    private GLFWErrorCallback errorCallback;
    private GLFWKeyCallback   keyCallback;

    // The window handle
    private long window;

    public void run() {
        System.out.println("Hello LWJGL " + Version.getVersion() + "!");

        try {
            init();
            loop();

            // Destroy window and window callbacks
            glfwDestroyWindow(window);
            keyCallback.free();
        } finally {
            // Terminate GLFW and free the GLFWErrorCallback
            glfwTerminate();
            errorCallback.free();
        }
    }

    private void init() {
        // Setup an error callback. The default implementation
        // will print the error message in System.err.
        glfwSetErrorCallback(errorCallback = GLFWErrorCallback.createPrint(System.err));

        // Initialize GLFW. Most GLFW functions will not work before doing this.
        if ( glfwInit() != GLFW_TRUE )
            throw new IllegalStateException("Unable to initialize GLFW");

        // Configure our window
        glfwDefaultWindowHints(); // optional, the current window hints are already the default
        glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
        glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable

        int WIDTH = 300;
        int HEIGHT = 300;

        // Create the window
        window = glfwCreateWindow(WIDTH, HEIGHT, "Hello World!", NULL, NULL);
        if ( window == NULL )
            throw new RuntimeException("Failed to create the GLFW window");

        // Setup a key callback. It will be called every time a key is pressed, repeated or released.
        glfwSetKeyCallback(window, keyCallback = new GLFWKeyCallback() {
            @Override
            public void invoke(long window, int key, int scancode, int action, int mods) {
                if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE )
                    glfwSetWindowShouldClose(window, GLFW_TRUE); // We will detect this in our rendering loop
            }
        });

        // Get the resolution of the primary monitor
        GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
        // Center our window
        glfwSetWindowPos(
            window,
            (vidmode.width() - WIDTH) / 2,
            (vidmode.height() - HEIGHT) / 2
        );

        // Make the OpenGL context current
        glfwMakeContextCurrent(window);
        // Enable v-sync
        glfwSwapInterval(1);

        // Make the window visible
        glfwShowWindow(window);
    }

    private void loop() {
        // This line is critical for LWJGL's interoperation with GLFW's
        // OpenGL context, or any context that is managed externally.
        // LWJGL detects the context that is current in the current thread,
        // creates the GLCapabilities instance and makes the OpenGL
        // bindings available for use.
        GL.createCapabilities();

        // Set the clear color
        glClearColor(1.0f, 0.0f, 0.0f, 0.0f);

        // Run the rendering loop until the user has attempted to close
        // the window or has pressed the ESCAPE key.
        while ( glfwWindowShouldClose(window) == GLFW_FALSE ) {
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer

            glfwSwapBuffers(window); // swap the color buffers

            // Poll for window events. The key callback above will only be
            // invoked during this call.
            glfwPollEvents();
        }
    }

    public static void main(String[] args) {
        new HelloWorld().run();
    }

}

共 (1) 个答案

  1. # 1 楼答案

    入门部分中的代码仅适用于最新的夜间版本。自3.0.0b以来,API发生了一些变化——在本例中,只需使用release()而不是较新的free()(但请记住在3.0.0发布时将其更改回原来的版本)