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Unity项目中出现java错误:未找到与给定名称匹配的资源(在值为“@drawable/ic_launcher”的“icon”处)

我有一个包含资源的安卓库项目,并将库项目导入Unity项目

(F:\Unity\demoproject\testing\Testing\Assets\Plugins\Android)

当我试图在Unity中构建我的项目时,我会遇到以下错误:-

Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
F:\AndroidStudio\AndroidStudioSDK\sdk\build-tools\22.0.1\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "F:/AndroidStudio/AndroidStudioSDK/sdk/platforms/安卓-22\安卓.jar" -F bin/resources.ap_

stderr[
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'icon' with value '@drawable/ic_launcher').

AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'theme' with value '@style/AppTheme').

]
stdout[
Configurations:
 (default)
 xhdpi-v4

Files:
  drawable\app_banner.png
    Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
  drawable\app_icon.png
    Src: () res\drawable\app_icon.png
  values\strings.xml
    Src: () res\values\strings.xml
  AndroidManifest.xml
    Src: () AndroidManifest.xml

Resource Dirs:
  Type drawable
    drawable\app_banner.png
      Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
    drawable\app_icon.png
      Src: () res\drawable\app_icon.png
  Type values
    values\strings.xml
      Src: () res\values\strings.xml
Including resources from package: F:\AndroidStudio\AndroidStudioSDK\sdk\platforms\安卓-22\安卓.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
Processing image: res\drawable-xhdpi\app_banner.png
Processing image: res\drawable\app_icon.png
    (processed image res\drawable\app_icon.png: 94% size of source)
    (processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
    (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
    (new resource id app_icon from drawable\app_icon.png #generated)
]

舱单。XML

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:安卓="http://schemas.安卓.com/apk/res/安卓"
    package="com.example.testinglib"
    安卓:versionCode="1"
    安卓:versionName="1.0" >

    <uses-sdk
        安卓:minSdkVersion="8"
        安卓:targetSdkVersion="21" />

    <application
        安卓:allowBackup="true"
        安卓:icon="@drawable/ic_launcher"
        安卓:label="@string/app_name"
        安卓:theme="@style/AppTheme" >

         <activity 安卓:name="com.unity3d.player.UnityPlayerActivity"
                  安卓:label="@string/app_name">
            <intent-filter>
                <action 安卓:name="安卓.intent.action.MAIN" />
                <category 安卓:name="安卓.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>

             <activity
            安卓:name=".MainActivity"
            安卓:label="@string/app_name" >
        </activity>
    </application>

</manifest>

enter image description here

统一脚本文件

using UnityEngine;
using System.Collections;

public class Freeb : MonoBehaviour {

    // Use this for initialization
    void Start () {

    }

    public void OnGUI(){

        if (GUI.Button (new Rect (50, 50, 100, 100), "Open")) {
            //AndroidJavaClass unity = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");

            AndroidJavaClass unity = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
            AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject> ("currentActivity");
            currentActivity.Call ("createMethod", currentActivity);
        }

    }


}

共 (1) 个答案

  1. # 1 楼答案

    • 检查ldpi、mdpi、xhdpi、xxhdpi中的“ic_启动器”
    • 试着把一个文件夹做成“可绘制的”,然后放进“ic_launcher”
    • @style/AppTheme在屏幕截图中不可见。尝试删除android:theme="@style/AppTheme"