我画了一个雪人。但我需要做3个,而不是通过1乘以1改变它们的坐标。我想也许我在任何位置定义一个值,然后它就可以朝x轴移动。 当前:
i= 0
import pygame, sys
pygame.init() # Käivitame Pygame'i
ekraan = pygame.display.set_mode([800, 800])
pygame.display.set_caption("Snowmen")
ekraan.fill([0, 0, 250])
def snowman():
pygame.draw.circle(ekraan, [255, 250, 250], [400, 200], 60, 0)
pygame.draw.circle(ekraan, [255, 250, 250], [400, 300], 75, 0)
pygame.draw.circle(ekraan, [255, 250, 250], [400, 450], 110, 0)
pygame.draw.circle(ekraan, [0, 0, 0], [380, 175], 12, 0)
pygame.draw.circle(ekraan, [0, 0, 0], [420, 175], 12, 0)
pygame.draw.rect(ekraan, [78, 71, 71], [350, 110, 100, 50], 0)
pygame.draw.rect(ekraan, [78, 71, 71], [330, 155, 140, 5], 0)
pygame.draw.circle(ekraan, [0,0,0], [400, 440], 9, 0)
pygame.draw.circle(ekraan, [0,0,0], [400, 480], 9, 0)
pygame.draw.circle(ekraan, [0,0,0], [400, 400], 9, 0)
pygame.draw.circle(ekraan, [0,0,0], [400, 360], 8, 0)
pygame.draw.circle(ekraan, [0,0,0], [400, 320], 8, 0)
pygame.draw.circle(ekraan, [0,0,0], [400, 280], 8, 0)
pygame.draw.polygon(ekraan, [255,165,0], [[400, 205], [400, 195],[450, 200]], 0)
pygame.draw.line(ekraan, [139, 69, 19], [450, 300], [505, 260], 8)
pygame.draw.line(ekraan, [139, 69, 19], [500, 190], [500, 550], 3)
pygame.draw.line(ekraan, [255, 250, 250], [498, 190], [480, 138], 2)
pygame.draw.line(ekraan, [255, 250, 250], [498, 190], [485, 138], 2)
pygame.draw.line(ekraan, [255, 250, 250], [498, 190], [490, 138], 2)
pygame.draw.line(ekraan, [255, 250, 250], [500, 190], [495, 140], 2)
pygame.draw.line(ekraan, [255, 250, 250], [500, 190], [500, 140], 2)
pygame.draw.line(ekraan, [255, 250, 250], [500, 190], [505, 140], 2)
pygame.draw.line(ekraan, [255, 250, 250], [502, 190], [510, 142], 2)
pygame.draw.line(ekraan, [255, 250, 250], [502, 190], [515, 142], 2)
pygame.draw.line(ekraan, [255, 250, 250], [502, 190], [520, 142], 2)
while i < 3:
i+=1
snowman(k*40)
pygame.display.flip() # Näitame akent
running = True # Muutuja "running" väärtustamine
while running: #Tsükli käivitamine kui muutuja on tõene
for i in pygame.event.get(): # Kuulame programmi tööd
if i.type == pygame.QUIT: # Kui vajutame akna sulgemise nuppu
running = False # Muudame muutuja väärtuse vääraks
pygame.quit() # Sulgeme programmi akna
您必须使用参数创建函数-即
offset
-并将此值与所有x
参数一起使用然后你可以用不同的值来运行它
^{pr2}$完整工作代码
还有其他方法。在
创建
^{4}$Surface
并在其上绘制,然后在三个不同的地方blit
这个曲面。在相关问题 更多 >
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