我试图在代码中传递给setupColor()函数的任意两个RGB值之间淡化Curses子窗口的背景色。在
在某些情况下,代码的行为与预期的一样,并且可以令人满意地在颜色之间淡出,但大多数时候它的执行很奇怪。在
setupColor((0,0,0),(0,255,55))
这将使子窗口在黑色和浅绿色之间褪色,效果很好。在
但是,如果我试着在黄色和紫色之间褪色,就像这样:
^{pr2}$这将在前几个周期内在两种颜色之间循环,但似乎失去了同步,最终生成的颜色与传递给函数的颜色明显不同。在
当我把原始代码建立在Arduino LED淡出草图的基础上时,我搜索是否有人尝试过使用物理RGB LED进行类似的操作,结果出现了这个问题:c++ Fade between colors? (Arduino)。在
线程上发布的解决方案似乎是对我的需求的理想选择,但我不太熟悉C++或JavaScript,能够跟踪、理解和将代码移植到Python。在
是否可以修改我的代码以使颜色正确地褪色,还是值得废弃它并从头开始?在
import curses,time
from curses import wrapper
def setupColor((red,green,blue),(red1,green1,blue1)):
global color1,color2 #initialise globals for use later on in the program.
global incrFloatRed,incrFloatGreen,incrFloatBlue
global minRed,minGreen,minBlue,maxRed,maxGreen,maxBlue
stepNumber = 60.00 # number of steps within each color transition.
color1 = (red,green,blue) # clone the input tuples for use later on...
color2 = (red1,green1,blue1)
differenceRed = red - red1 # subtract each channel of color1 from color2,
differenceGreen = green - green1 # this will return either a positive or negative float.
differenceBlue = blue - blue1
incrFloatRed = differenceRed / stepNumber # divide the difference between the 2 colors by the
incrFloatGreen = differenceGreen / stepNumber # step rate to obtain the color increments.
incrFloatBlue = differenceBlue / stepNumber
if red > red1: # if the red channel value of the 1st color is greater than
incrFloatRed = -incrFloatRed # that of the 2nd, invert the increment (to allow
maxRed = red # color subtraction), then set the top end of the range as
minRed = red1 # red 1st channel and the bottom as red 2nd channel.
else: # Else, perform the inverse operation.
incrFloatRed = abs(incrFloatRed)
maxRed = red1
minRed = red
if green > green1:
incrFloatGreen = -incrFloatGreen
maxGreen = green
minGreen = green1
elif green < green1:
incrFloatGreen = abs(incrFloatGreen)
maxGreen = green1
minGreen = green
if blue > blue1:
incrFloatBlue = -incrFloatBlue
maxBlue = blue
minBlue = blue1
else:
incrFloatBlue = abs(incrFloatBlue)
maxBlue = blue1
minBlue = blue
def main(stdscr):
global incrFloatRed,incrFloatGreen,incrFloatBlue
setupColor((0,0,0),(0,255,255))
red = color1[0] #red,green and blue are the variables used to control the fade.
green = color1[1] #To begin with, they is set to the colors contained in the first
blue = color1[2] #tuple that is passed to setupColor()
label = stdscr.subwin(10,50,1,4) # create a subwindow, draw a box around it, then add the string
label.box() # "Hello, World!" to the subwindow at position row 1, column 1.
label.addstr(1,1,"Hello, World!")
curses.curs_set(0) # Disable cursor visibility
while True:
red = red + incrFloatRed # color = colorValue + colorIncrement
green = green + incrFloatGreen
blue = blue + incrFloatBlue
if red <= minRed or red >= maxRed: # if color is less than the start of the color range or
incrFloatRed = -incrFloatRed # greater than end of the color range, invert the color increment
if green <= minGreen or green >= maxGreen:
incrFloatGreen = -incrFloatGreen
if blue <= minBlue or blue >= maxBlue:
incrFloatBlue = -incrFloatBlue
# curses.init_color takes a tuple of rgb values as it's argument,
cursesRed = int(int(red) / 0.255) # but uses funky 1000-point intensity values, instead of the usual
cursesGreen = int(int(green) / 0.255) # 255. e.g. rgb(1000,0,0) for full intensity red, instead of
cursesBlue = int(int(blue) / 0.255) # rgb(255,0,0).
# To convert between them, divide the integer of the color value float
# by 0.255, then obtain the integer of the resulting float.
if cursesRed >=1000: # Sometimes a color value is set to greater
cursesRed = 1000 # than 1k or less than 0. When a negative value or a value greater
if cursesGreen >=1000: # than 1k is passed to curses.init_color(), it will return ERR and
cursesGreen = 999 # Curses will crash.
if cursesBlue >=1000:
cursesBlue = 999
if cursesRed <=0:
cursesRed = 0
if cursesGreen <=0:
cursesGreen = 0
if cursesBlue <=0:
cursesBlue = 0
curses.init_color(1,cursesRed,cursesGreen,cursesBlue) # reassign Curses color (1) to the RGB1K color of the current step...
curses.init_pair(1,255,1) # then create a color pair with the dynamic value (1) as
# the BG color, and white (255) as the FG.
label.bkgd(curses.color_pair(1)) # set the background of the label subwindow to the current color pair..
label.refresh() # then refresh, so that we can see the change.
time.sleep(0.02) # Take a little snooze, then do it all again.
wrapper(main)
最后我自己想出来了,这是一个相对简单(但又粗糙又不雅观)的修复。我在程序中打印了每个颜色通道(上面代码中的变量红色、绿色和蓝色)的输出:
这是程序前三个周期的输出:
^{pr2}$如您所见,与其他通道相比,绿色通道逐渐变得不同步,红色和蓝色的值与传递给setupColor()函数的值略有不同。在
通过使用if语句直接设置值,可以修复颜色值的不精确性:
^{3}$定时/同步问题可以通过使用单个if语句来更改颜色淡入方向来解决。而不是像这样对每种颜色使用语句。。。在
…把它们都设置成这样:
眼尖的人可能已经发现,如果maxGreen和minGreen都设置为0(例如,rgb(230,0100)和rgb(100,0200)),则不会发生任何事情。如果你把绿色换成不同的颜色,就可以了。在
我怀疑很难添加一些逻辑来检测哪些颜色通道可以工作,但是考虑到只需传递1而不是0就可以避免这一点,我并不介意。在
另一个好的方法(效率方面)是将所有的淡入度值转储到一个数组中,并基于该数组设置颜色,而不是每次都要花费计算值的开销。在
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