我很难弄清楚如何找到聚光灯注视点/目标点。我需要它在一个文件中导出一些光的信息,这样我就可以在OpenGL中使用它们并渲染场景。在
到目前为止有这个代码
with open(bpy.path.abspath("//Taest.txt"), "w", encoding="utf8", newline="\n") as f:
fw = f.write
#fw("testing file write")
#for ob in bpy.context.scene.objects:
for ob in bpy.data.objects:
if ob.type == "LAMP" :
la = ob.data
fw(la.type + " " + la.name + "\n")
fw(vec3ToStr(ob.location) + "\n")
fw(colorToStr(la.color) + "\n")
fw(str(la.energy) + "\n")
#if la.type == "AREA" :
# print("\tAREA " + la.name)
if la.type == "POINT" :
fw(str(la.distance) + "\n")
fw(str(la.quadratic_attenuation) + "\n")
fw(str(la.linear_attenuation) + "\n")
if la.type == "SPOT" :
fw(str(la.distance) + "\n")
fw(str(la.quadratic_attenuation) + "\n")
fw(str(la.linear_attenuation) + "\n")
fw(str(la.spot_size) + "\n")
#empty = bpy.data.meshes.ne(type='PLAIN_AXES')
me = bpy.data.meshes.new("test Mesh")
obn = bpy.data.objects.new("test Obj" , me)
scn = bpy.context.scene
scn.objects.link(obn)
obn.location = ob.location #ob.shadow_buffer_clip_end <<< this is where i have trouble figuring out what to do ??
fw(vec3ToStr(me .location) + "\n")
obn.delete()
已解决
^{pr2}$
已解决
如果你需要的话,它同样适用于摄像头
^{pr2}$相关问题 更多 >
编程相关推荐