尝试使一个砖块小部件在每次重生时改变大小。在
py文件有
class Game(FloatLayout):
player = ObjectProperty(None)
playbutton = ObjectProperty(None)
ratebutton = ObjectProperty(None)
brickg = ObjectProperty(None)
ballsin = NumericProperty(0)
bricklist = ListProperty([])
score = NumericProperty(0)
switch = NumericProperty(0)
level = NumericProperty(0)
def __init__(self, *args, **kwargs):
super(Game, self).__init__(*args, **kwargs)
Clock.schedule_interval(self.update, 1./60)
def spawn_brick(self, *args):
b2 = BrickGreen(x=randint(50, self.width - 50), \
y=randint(self.height - self.height / 4, self.height - (self.height/13)))
self.bricklist.append(b2)
self.add_widget(b2)
def check_brick_spawn(self, *args):
if len(self.bricklist) == 0:
if self.level == 0:
BrickGreen.brickwidth = 100
self.spawn_brick()
elif self.level == 1:
BrickGreen.brickwidth = 75
self.spawn_brick()
else:
BrickGreen.brickwidth = 50
self.spawn_brick()
class BrickGreen(Widget):
def __init__(self, **kwargs):
super(BrickGreen, self).__init__(**kwargs)
brickwidth = NumericProperty(0)
kv档案上有
^{pr2}$基本上,等级0应该有长度为100的砖块,一旦它断裂,它将进入1级,并且应该产生长度为75的砖块,但它会保持在100
这将用数字100替换类级别的NumericProperty。您需要为对象的实例设置brickwidth的值,而不是类本身。在这种情况下,您可以(例如)将您想要的宽度传递给您的
spawn_brick
方法,并在实例化BrickGreen时使用它。在您还需要在类级别声明NumericProperty,而不是在
__init__
内部。在我建议您阅读kivy关于属性的文档,并通过示例了解如何使用这些属性。在
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