我正在尝试将SDL_表面成员传递给SDL_LockTexture:
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height)
surface = SDL_CreateRGBSurface(0, width, height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
SDL_LockTexture(texture, 0, ctypes.byref(surface.contents.pixels), ctypes.byref(surface.contents.pitch))
TypeError: byref() argument must be a ctypes instance, not 'int'
这里定义了SDL曲面:surface.py
^{pr2}$这里定义了SDL\u LockTexture:render.py
SDL_LockTexture = _bind("SDL_LockTexture", [POINTER(SDL_Texture), POINTER(SDL_Rect), POINTER(c_void_p), POINTER(c_int)], c_int)
在调用SDL_CreateRGBSurface之后,调试器说曲面的像素和间距成员都是int类型的。我做错什么了?在
我也遇到了同样的问题,试图将像素传递到
PyOpenGL
函数中。由于某些原因,字段存储为int
。您需要将其转换为void pointer
。尝试:相关问题 更多 >
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