我想在Python中将OpenGL纹理传递给OpenCL 因此,我在OpenGL中使用frambuffer创建纹理:
fbo =glGenFramebuffersEXT(1))
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo)
depthbuffer = glGenRenderbuffersEXT(1)
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthbuffer)
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height)
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthbuffer)
texture = glGenTextures(1))
glBindTexture(GL_TEXTURE_2D, texture)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_NEAREST)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, None);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D,texture, 0);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
RENDERSCENE()
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
之后,我创建了OpenCL上下文,并尝试将纹理从OpenGL传递到OpenCL,如下所示
^{pr2}$如果我在OpenGL中使用纹理,它的效果很好,但是当我试图在OpenCL中使用它时,它会崩溃:
Traceback (most recent call last):
File "/home/jul*/*/*er/FBOtest2.py", line 250, in <module>
fbo.mainGameLoop()
File "/home/jul*/*/*er/FBOtest2.py", line 223, in mainGameLoop
self.transformTexturesForOpenCL()
File "/home/jul*/*/*er/FBOtest2.py", line 63, in transformTexturesForOpenCL
self.image = pyopencl.GLTexture(self.context, pyopencl.mem_flags.READ_WRITE,GL_TEXTURE_2D, 0, texture, 2)
pyopencl.LogicError: clCreateFromGLTexture2D failed: invalid context
我不确定你能创造出“某种语境”。您需要使用OpenGL上下文的知识来创建OpenCL上下文。有关CL-GL互操作的更多信息,请查看here。在
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