我在pygame中的移动不起作用,出于某种原因,出现以下错误: player=pygame.image.load(“C:/Users/cuerv/Downloads/player.png”(x,y,width,height)).convert() 名称错误:未定义名称“x” 即使我在第64行定义了它。还有,我怎样才能知道我的直肠在工作。你可以在这个网站上找到部分代码:https://pythonprogramming.altervista.org/platform-game-in-detail-part-1/?doing_wp_cron=1603309265.4902870655059814453125
from pygame.locals import *
import pygame
import sys
import glob
map1 = """wwwwwwwwwwwwwwwwwwwwwwwwwwwww
w w
w w
w w
w w
w
w d
w p
w
w w
w w
w w
w w
w w
w w
wwwwwwwwwwwwwwwwwwwwwwwwwwwww"""
#-----------------------------
door = pygame.image.load("C:/Users/cuerv/Downloads/Door.png")
door_rect = door.get_rect(center=(100, 250))
tile = pygame.image.load("C:/Users/cuerv/Downloads/Wall.png")
tile_rect = tile.get_rect(center=(100, 256))
player = pygame.image.load("C:/Users/cuerv/Downloads/Player.png"(x, y, width, height)).convert()
player_img.set_colorkey((255,255,255))
player_rect = player.get_rect(center=(100, 256))
def init_display():
global screen, tile, door, player
screen = pygame.display.set_mode((480, 250))
def tiles(map1):
global tile, door, player
for y, line in enumerate(map1):
#counts lines
for x, c in enumerate(line):
#counts caracters
if c == "w":
#caracter is w
screen.blit(tile, (x * 16.18, y * 15))
if c == "d":
screen.blit(door, (x * 16.2, y * 15))
if c == "p":
screen.blit(player, (x * 16.2, y * 15))
width = 20
height = 20
vel = 10
x = 200
y = 200
map1 = map1.splitlines()
pygame.init()
init_display()
clock = pygame.time.Clock()
while True:
tiles(map1)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
pygame.time.delay((5))
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > 0:
x -= vel
if keys[pygame.K_RIGHT] and x < 500 - width:
x += vel
if keys[pygame.K_UP] and y > 0:
y -= vel
if keys[pygame.K_DOWN] and y < 500 - height:
y += vel
pygame.display.update()
clock.tick(120)
您不小心在代码中的一行中添加了
(x, y, width, height)
。这很可能是一个副本/过去的问题。移除它player = pygame.image.load("C:/Users/cuerv/Downloads/Player.png"(x, y, width, height)).convert()
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