回答此问题可获得 20 贡献值,回答如果被采纳可获得 50 分。
<p>我正在处理一个<code>tic tac toe</code>游戏。
我不知道如何让<code>X</code>和<code>O</code>交换模模糊糊地模仿交换回合。我见过有人像下面的代码那样做,但出于某种原因,我要么出错,要么在我将它连接到我先前存在的代码时它就不工作了</p>
<p>我应该详细说明我计划(尝试)使用极大极小算法,使这个游戏不可能获胜</p>
<pre class="lang-py prettyprint-override"><code>print("Begin")
global top_left, top_middle, top_right
global middle_left, center, middle_right
global bottem_left, bottem_middle, bottem_right
#these are the variables used to check if someone has put their move their already
#0 = empty
#1 = Circle
#2 = X
top_left = 0
top_middle = 0
top_right = 0
middle_left = 0
center = 0
middle_right = 0
bottem_left = 0
bottem_middle = 0
bottem_right = 0
#code for changing turns
turn = 1
def turn_changer():
global turn
if turn == 1:
turn = 2
else:
turn = 1
#board setup
def setup():
size(600,600)
#this hurt my brain trying to fully understand
#lines dividing board
def draw():
for y in range(3):
for x in range(3):
rect(200*x,200*y,200,200)
#hope this is not what geomtry is like
#top left ellipse
if top_left == 1:
ellipse(100,100,150,150)
#top left X
elif top_left == 2:
line(0,0,200,200)
line(200,0,0,200)
#top middle ellipse
if top_middle == 1:
ellipse(300,100,150,150)
#top middle X
elif top_middle == 2:
line(200,0,400,200)
line(400,0,200,200)
#top right ellipse
if top_right == 1:
ellipse(500,100,150,150)
#top right X
elif top_right == 2:
line(400,0,600,200)
line(600,0,400,200)
#middle left ellipse
if middle_left == 1:
ellipse(100,300,150,150)
#middle left X
elif middle_left == 2:
line(0,200,200,400)
line(200,200,0,400)
#middle ellipse
if center == 1:
ellipse(300,300,150,150)
#middle X
elif center == 2:
line(200,200,400,400)
line(400,200,200,400)
#middle right ellipse
if middle_right == 1:
ellipse(500,300,150,150)
#middle right X
elif middle_right == 2:
line(400,200,600,400)
line(600,200,400,400)
#bottem left ellipse
if bottem_left == 1:
ellipse(100,500,150,150)
#bottem left X
elif bottem_left == 2:
line(0,400,200,600)
line(200,400,0,600)
#bottem middle ellipse
if bottem_middle == 1:
ellipse(300,500,150,150)
#bottem middle X
elif bottem_middle == 2:
line(200,400,400,600)
line(400,400,200,600)
#bottem right ellipse
if bottem_right == 1:
ellipse (500,500,150,150)
#bottem right Xw
elif bottem_right == 2:
line(400,400,600,600)
line(600,400,400,600)
#dectects the quardnates where the mouse clicked and prints them
def mousePressed():
println( (mouseX, mouseY) )
#top left square hitbox
if (mouseX > 0 and mouseX < 200) and (mouseY > 0 and mouseY < 200):
top_left =+ turn
turn_changer()
print("top left")
#top middle square hitbox
elif (mouseX > 200 and mouseX < 400) and (mouseY > 0 and mouseY < 200):
top_middle = turn
turn_changer()
print(turn)
print("top middle")
#top right square hitbox
elif (mouseX > 400 and mouseX < 600) and (mouseY > 0 and mouseY < 200):
top_right = turn
turn_changer()
print("top right")
#middle left square hitbox
elif (mouseX > 0 and mouseX < 200) and (mouseY > 200 and mouseY < 400):
middle_left = turn
turn_changer()
print("middle left")
#center square hitbox
elif (mouseX > 200 and mouseX < 400) and (mouseY > 200 and mouseY < 400):
center = turn
turn_changer()
print("middle")
#middle right square hitbox
elif (mouseX > 400 and mouseX < 600) and (mouseY > 200 and mouseY < 400):
middle_right = turn
turn_changer()
print("middle right")
#bottem left square hitbox
elif (mouseX > 0 and mouseX < 200) and (mouseY > 400 and mouseY < 600):
bottem_left = turn
turn_changer()
print("bottem left")
#bottem middle square hitbox
elif (mouseX > 200 and mouseX < 400) and (mouseY > 400 and mouseY < 600):
bottem_middle = turn
turn_changer()
print("bottem middle")
#bottem right square hitbox
elif (mouseX > 400 and mouseX < 600) and (mouseY > 400 and mouseY < 600):
bottem_right = turn
turn_changer()
print("bottem right")
</code></pre>