我试图创建一个简单的QQuickFrameBufferObject
,以便在Qt-Quick中渲染一些自定义opengl纹理。所以我决定用PySide2测试它。下面是一个简单的实现:
from PySide2.QtQuick import QQuickFramebufferObject
from PySide2.QtGui import QOpenGLFramebufferObjectFormat, QOpenGLFramebufferObject
from PySide2.QtCore import QSize, Qt
class FboRenderer(QQuickFramebufferObject.Renderer):
def __init__(self, parent=None):
super().__init__(parent)
print("Creating renderer")
def createFrameBufferObject(self, size):
format = QOpenGLFramebufferObjectFormat()
format.setAttachment(QOpenGLFramebufferObject.Depth)
return QOpenGLFramebufferObject(size, format)
def synchronize(self, item):
print("Synchronizing")
def render(self):
print("Rendering")
class OpenGLCanvas(QQuickFramebufferObject):
def __init__(self, parent=None):
super().__init__(parent)
def createRenderer(self):
return FboRenderer()
然后,为了在QML中使用它,我使用了:
qmlRegisterType(OpenGLCanvas,"OpenGLCanvas", 1, 0, "OpenGLCanvas")
import QtQuick 2.12
import QtQuick.Window 2.12
import OpenGLCanvas 1.0
Window{
id: win
visible: true
OpenGLCanvas{
anchors.fill: parent
}
}
现在,应用程序运行并显示“创建渲染器”,但几秒钟后就会崩溃
另一方面,您在
createFrameBufferObject
中有一个输入错误,因为它必须是createFramebufferObject
,这也揭示了一个类似于初始错误的错误,因此解决方案是类似的相关问题 更多 >
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