QQuickFrameBufferObject导致PySide2崩溃

2024-10-01 19:24:04 发布

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我试图创建一个简单的QQuickFrameBufferObject,以便在Qt-Quick中渲染一些自定义opengl纹理。所以我决定用PySide2测试它。下面是一个简单的实现:

from PySide2.QtQuick import QQuickFramebufferObject
from PySide2.QtGui import QOpenGLFramebufferObjectFormat, QOpenGLFramebufferObject
from PySide2.QtCore import QSize, Qt

class FboRenderer(QQuickFramebufferObject.Renderer):
    def __init__(self, parent=None):
        super().__init__(parent)
        print("Creating renderer")

    def createFrameBufferObject(self, size):
        format = QOpenGLFramebufferObjectFormat()
        format.setAttachment(QOpenGLFramebufferObject.Depth)
        return QOpenGLFramebufferObject(size, format)

    def synchronize(self, item):
        print("Synchronizing")

    def render(self):
        print("Rendering")

class OpenGLCanvas(QQuickFramebufferObject):
    def __init__(self, parent=None):
        super().__init__(parent)

    def createRenderer(self):
        return FboRenderer()

然后,为了在QML中使用它,我使用了:

    qmlRegisterType(OpenGLCanvas,"OpenGLCanvas", 1, 0, "OpenGLCanvas")
import QtQuick 2.12
import QtQuick.Window 2.12
import OpenGLCanvas 1.0

Window{
    id: win
    visible: true

    OpenGLCanvas{
        anchors.fill: parent
    }
}

现在,应用程序运行并显示“创建渲染器”,但几秒钟后就会崩溃


Tags: fromimportselfformatinitdefqtparent
1条回答
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1楼 · 发布于 2024-10-01 19:24:04
<^ >问题是,^ {CD1>}是一个局部变量,它将被立即销毁,因此它也会破坏C++对象,因为访问了未保留的内存,导致了分段错误。p>

另一方面,您在createFrameBufferObject中有一个输入错误,因为它必须是createFramebufferObject,这也揭示了一个类似于初始错误的错误,因此解决方案是类似的

class FboRenderer(QQuickFramebufferObject.Renderer):
    def __init__(self):
        super().__init__()
        print("Creating renderer")
        self._fbos = []

    def createFramebufferObject(self, size):
        fmt = QOpenGLFramebufferObjectFormat()
        fmt.setAttachment(QOpenGLFramebufferObject.Depth)
        fbo = QOpenGLFramebufferObject(size, fmt)
        self._fbos.append(fbo)
        return fbo

    def synchronize(self, item):
        print("Synchronizing")

    def render(self):
        print("Rendering")


class OpenGLCanvas(QQuickFramebufferObject):
    def __init__(self, parent=None):
        super().__init__(parent)
        self._renderer = None

    def createRenderer(self):
        if self._renderer is None:
            self.renderer = FboRenderer()
        return self.renderer

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