我在跟踪两个矩形时遇到了问题,在旋转曲面之后,我将它们点到曲面上。 有三个矩形绘制在表面上,代表玩家。按下左右键时,矩形都会围绕中心点正确旋转。 当按下空格键时,“灯光”应该打开和关闭,但是它们总是在曲面底部重新绘制。 你能告诉我哪里做错了吗?你知道吗
import pygame
from pygame.locals import *
class Player(pygame.sprite.Sprite):
height = 48
width = 48
colour = (30,144,255)
def __init__(self):
super(Player, self).__init__()
self.surf = pygame.Surface((self.width, self.height))
self.surf.fill((0, 0, 0))
self.rect = self.surf.get_rect(center = (screen_width / 2, screen_height / 2))
self.rotation = 0
self.PlayerBody = pygame.draw.rect(self.surf, self.colour, Rect(15, 15, 20, 35))
self.PlayerLightLeft = pygame.draw.rect(self.surf, (125, 0, 0), Rect(19, 45, 4, 4))
self.PlayerLightRight = pygame.draw.rect(self.surf, (125, 0, 0), Rect(27, 45, 4, 4))
self.lights = False
self.lightsOnColour = (255, 0, 0)
self.lightsOffColour = (125, 0, 0)
self.lightsColour = self.lightsOffColour
def update(self, pressedKey):
if pressedKey == pygame.K_RIGHT:
self.surf = pygame.transform.rotate(self.surf, -90)
if pressedKey == pygame.K_LEFT:
self.surf = pygame.transform.rotate(self.surf, 90)
if pressedKey == pygame.K_SPACE:
if self.lights:
self.lightsColour = self.lightsOffColour
self.lights = False
else:
self.lightsColour = self.lightsOnColour
self.lights = True
# always draws rectangles at the bottom of the surface
self.PlayerLightLeft = pygame.draw.rect(self.surf, self.lightsColour, self.PlayerLightLeft)
self.PlayerLightRight = pygame.draw.rect(self.surf, self.lightsColour, self.PlayerLightRight)
# initialize pygame
pygame.init()
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
background = pygame.Surface(screen.get_size())
background.fill((255, 255, 255))
Player = Player()
running = True
while running:
pressedKey = pygame.K_0
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
pressedKey = event.key
elif event.type == QUIT:
running = False
screen.blit(background, (0, 0))
Player.update(pressedKey)
screen.blit(Player.surf, Player.rect)
pygame.display.flip()
# end of game, quit
pygame.quit()
太棒了@Rabbid76!谢谢您!你知道吗
更新了下面的代码,以防任何人有类似的问题。你知道吗
按下键时不要旋转播放器表面,而是将属性
angle
添加到类Player
,该类存储表面的当前角度。按
K_RIGHT
或K_LEFT
键时更改angle
。你知道吗这将导致原始曲面永远不会更改,而更改“灯光”将始终有效。你知道吗
创建一个旋转曲面,该曲面旋转
Player.angle
和blit
旋转曲面:相关问题 更多 >
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