所以,在我之前的问题中,我得到了一个答案,这个答案有助于确定平台的方向。然而,有一个新问题我无法回避。如何使平台之间有足够的空间? (按1开始游戏)
# For the program, it was necessary to import the following.
import pygame, sys, random
import pygame.locals as GAME_GLOBALS
import pygame.event as GAME_EVENTS
import pygame.time as GAME_TIME
pygame.init() # To initialise the program, we need this command. Else nothing will get started.
StartImage = pygame.image.load("Assets/Start-Screen.png")
GameOverImage = pygame.image.load("Assets/Game-Over-Screen.png")
# Window details are here
windowWidth = 1000
windowHeight = 400
surface = pygame.display.set_mode((windowWidth, windowHeight))
pygame.display.set_caption('GAME NAME HERE')
oneDown = False
gameStarted = False
gameEnded = False
gamePlatforms = []
platformSpeed = 2
platformDelay = 2000
lastPlatform = 0
gameBeganAt = 0
timer = 0
player = {
"x": 10,
"y": 200,
"height": 25,
"width": 10,
"vy": 5
}
def drawingPlayer():
pygame.draw.rect(surface, (248, 255, 6), (player["x"], player["y"], player["width"], player["height"]))
def movingPlayer():
pressedKey = pygame.key.get_pressed()
if pressedKey[pygame.K_UP]:
player["y"] -= 5
elif pressedKey[pygame.K_DOWN]:
player["y"] += 5
def creatingPlatform():
global lastPlatform, platformDelay
platformX = windowWidth
gapPosition = random.randint(0, windowWidth)
verticalPosition = random.randint(0, windowHeight)
gamePlatforms.append({"pos": [platformX, verticalPosition], "gap": gapPosition}) # creating platforms
lastPlatform = GAME_TIME.get_ticks()
if platformDelay > 800:
platformDelay -= 50
def movingPlatform():
for idx, platform in enumerate(gamePlatforms):
platform["pos"][0] -= platformSpeed
if platform["pos"][0] < -10:
gamePlatforms.pop(idx)
def drawingPlatform():
global platform
for platform in gamePlatforms:
pygame.draw.rect(surface, (214, 200, 253), (platform["pos"][0], platform["pos"][1], 20, 80))
def gameOver():
global gameStarted, gameEnded, platformSpeed
platformSpeed = 0
gameStarted = False
gameEnded = True
def quitGame():
pygame.quit()
sys.exit()
def gameStart():
global gameStarted
gameStarted = True
while True:
surface.fill((95, 199, 250))
pressedKey = pygame.key.get_pressed()
for event in GAME_EVENTS.get():
if event.type == pygame.KEYDOWN:
# Event key for space should initiate sound toggle
if event.key == pygame.K_1:
oneDown = True
gameStart()
if event.type == pygame.KEYUP:
if event.key == pygame.K_1:
oneDown = False
#KEYUP for the space bar
if event.type == GAME_GLOBALS.QUIT:
quitGame()
if gameStarted is True:
drawingPlayer()
movingPlayer()
creatingPlatform()
movingPlatform()
drawingPlatform()
elif gameEnded is True:
surface.blit(GameOverImage, (0, 0))
else:
surface.blit(StartImage, (0, 0))
pygame.display.update()
我尝试过增加platformDelay
变量的值,但没有效果。我也尝试过修补creatingPlatform()
。不管我做什么,它们总是成群结队地出现!我希望这是一个游戏,平台来向玩家在固定的时间间隔,所以它实际上是可玩的,但随后的速度平台接近将随着时间的推移,增加游戏的难度。我该怎么做呢?谢谢您!:)
我建议使用^{} 来获取程序正在运行的毫秒数。注意,因为时间是以毫秒为单位的,所以1000的值是1秒。你知道吗
将变量newPlatformTimePoint初始化为0,并定义新平台出现的间隔
当游戏开始时,获取主循环中的当前时间点,并设置游戏开始时第一个平台的时间点:
当超过时间点时添加一个新的平台,并通过增加
newPlatformInterval
来设置下一个时间点。不能在比赛中改变(加速)间隔。你知道吗主循环代码,以及应用建议:
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