以下是我的代码
n = int(input("please enter a value: "))
board = []
def make_board(n):
global board
max = n * n #the number of tiles in the board
count = 1 #a counter to change the value assigned to each tile
for i in range(n):
board.append([]) #appends a list inside the list of board. Essentially creates a row which is of type list.
for j in range(n):
num = max - count
if num == 0: #the 0 tile will display like a blank space
tile = ' '
elif num < 10: #adds a space to tile values less than 10 for formatting.
tile = ' ' + str(num)
else:
tile = str(num)
board[i].append(tile) #appends a tile value to each row, n number of times.
count += 1
if n%2 == 0:
tempvara = board[n-1][n-2]
tempvarb = board[n-1][n-3]
board[n-1][n-2]=tempvarb
board[n-1][n-3]=tempvara
#TODO
for row in board:
print(' '.join(row))
def find_blank(board):
global counterUNO
global counterDOS
global counterTRES
counterTRES = 0
#TODO
for i in range(n):
tempvari = board[i]
if ' ' in tempvari:
counterUNO = i
for z in board[counterUNO]:
counterTRES = counterTRES + 1
if ' ' in z:
counterDOS = counterTRES-1
break
tupleone = (counterUNO,counterDOS)
return(tupleone)
def find_tile(f):
counterfour = 0
tiles = str(input("tile BUBBER"))
if int(tiles)<10:
tiles = " "+tiles
counterfive = 0
countersixe = 0
countersixe = 0
for i in range(n):
chopstick = board[i]
if tiles in chopstick:
counterfour = i
for z in board[counterfour]:
countersixe = countersixe + 1
if tiles in z:
counterfive = countersixe-1
break
tupleDOS = (counterfour,counterfive)
return(tupleDOS)
def find_next_to_blank(board):
#print("here is the shit")
#print(find_tile(board))
vara = find_tile(board) #sets tile numb tuple to vara
varb = find_blank(board) #yeah
varc = int(tiles)
varaa = int(tiles[0])
varab = int(tiles[1])
varba = board[varaa+1][varab]
varbb = board[varaa][varab+1]
varbc = board[varaa-1][varab]
varbd = board[varaa][varab-1]
varbe = board[varaa+1][varab+1]
varbf = board[varaa-1][varab-1]
make_board(n)
#find_blank(board)
#find_tile(board)
find_next_to_blank(board)
问题:
现在我正在尝试制作一个python Tile游戏,在那里我可以移动数字。makeboard函数显然创建了一个board,我这样做是为了在一个大列表中有三个列表,在这三个列表中有元素
find blank函数用于标识板中不存在部分的坐标
find tile函数是一个函数,用户输入一个值,代码识别我们想要的tile的坐标
所以现在我得到了一个错误,因为当我运行find next to blank函数(该函数应该识别用户想要输入的值旁边是否有一个空白点)时,我得到了以下错误
Traceback (most recent call last):
File "python", line 149, in <module>
File "python", line 122, in find_next_to_blank
NameError: name 'tiles' is not defined
我试着把“tiles”变量变成一个全局变量,但根本不起作用
变量
tiles
未在find_next_to_blank(board)
中定义。如果我不这么说的话,我就是失职了:考虑重组你的程序以避免使用全局变量。现在,如果你让
tiles
成为全局的,那么它应该可以工作。你知道吗相关问题 更多 >
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