我试着改变搅拌机游戏引擎中物体的纹理。 我认为使用Video Texture (bge.texture)中的纹理替换是个好主意。 我尝试运行以下脚本:
def createTexture(cont):
obj = cont.owner
# get the reference pointer (ID) of the internal texture
ID = texture.materialID(obj, 'Kraftwerk2.png')
# create a texture object
object_texture = texture.Texture(obj, ID)
# create a new source with an external image
url = logic.expandPath(new_file)
new_source = texture.ImageFFmpeg(url)
# the texture has to be stored in a permanent Python object
logic.texture = object_texture
# update/replace the texture
logic.texture.source = new_source
logic.texture.refresh(False)
def removeTexture(cont):
"""Delete the Dynamic Texture, reversing back the final to its original state."""
try:
del logic.texture
except Exception as e:
print(e)
但它失败了,错误消息如下:
Python script error - object 'Plane', controller 'Python': Traceback (most recent call last): File "F:\Benutzer\Merlin\MW-Industries\Blender Dateien\Cinema\Render-Blend\MoonSpace.ble nd\Test.py", line 19, in createTexture AttributeError: 'VideoTexture.Texture' object has no attribute 'materialID'
有办法解决这个问题吗?你知道吗
目前没有回答
相关问题 更多 >
编程相关推荐