我创建了一个类似蛇的游戏,用户移动精灵,精灵会留下痕迹。如果用户遇到他创建的轨迹,我希望游戏结束,玩家输。你知道吗
我的一个想法是跟踪精灵过去的位置(可能在列表中),然后创建一个“如果”语句,这将导致游戏失败(然而,我有点不清楚如何做到这一点)。你知道吗
我收到了这个问题的答案,这个答案编码如下:
"I think you could declare a two dimensional list like this: pastPositions = [[400, 300]] Then every time the player's position moves, check the list:
for row in pastPositions: If (player.rect.x == pastPositions[row][0] and player.rect.y == >pastPositions[row][1]): done = true # game over If the player hasn't been there yet, then add that position to the list. pastPositions.append([player.rect.x, player.rect.y])"
这看起来应该可以工作,但是当我尝试运行代码(在Python交互式中)时,会收到一条错误消息:“line 86,in if播放器.rect.x==ast位置[行][0]和播放器.rect.y==pastPositions[row][1]:索引器错误:列表索引超出范围“–Gal 2天前
你建议我把范围改成什么,这样就不会发生这种情况了?我试着把它设置为pygame窗口的宽度和高度。你知道吗
import pygame
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface([15, 15])
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.change_x = 0
self.change_y = 0
def changespeed(self, x, y):
self.change_x += x
self.change_y += y
def update(self):
self.rect.x += self.change_x
self.rect.y += self.change_y
pygame.init()
screen = pygame.display.set_mode([800, 600])
pygame.display.set_caption('The Etch-a-Sketch Game')
myfont = pygame.font.SysFont('Times', 20)
textsurface = myfont.render('This is the Etch-a-Sketch Game', False, (255, 255, 255))
screen.blit(textsurface,(0,0))
myfont = pygame.font.SysFont('Times', 15)
textsurface = myfont.render('Feel free to draw, but if you cross your own path, you will die.', False, (255, 255, 255))
screen.blit(textsurface,(0,20))
player = Player(400, 300)
all_sprites_list = pygame.sprite.Group()
all_sprites_list.add(player)
clock = pygame.time.Clock()
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.changespeed(-3, 0)
elif event.key == pygame.K_RIGHT:
player.changespeed(3, 0)
elif event.key == pygame.K_UP:
player.changespeed(0, -3)
elif event.key == pygame.K_DOWN:
player.changespeed(0, 3)
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
player.changespeed(3, 0)
elif event.key == pygame.K_RIGHT:
player.changespeed(-3, 0)
elif event.key == pygame.K_UP:
player.changespeed(0, 3)
elif event.key == pygame.K_DOWN:
player.changespeed(0, -3)
player.update()
all_sprites_list.draw(screen)
pygame.display.flip()
clock.tick(75)
pygame.quit ()
我想你可以这样声明一个二维列表:
pastPositions = [[400, 300]]
然后每次球员的位置移动时,检查列表:
for row in pastPositions: if (player.rect.x == row[0] and player.rect.y == row[1]): done = true # game over
如果玩家还没去过那里,那么把这个位置添加到列表中。你知道吗
pastPositions.append([player.rect.x, player.rect.y])
你在找这样的东西吗?你知道吗
相关问题 更多 >
编程相关推荐