Pygame鼠标点击更新?

2024-09-29 02:17:50 发布

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我想当我点击其中一个可能的方块时,一个X被打印出来。 我已经列了一张tic-tac-toe网格的所有坐标表。我还添加了每个矩形坐标的中心点。如果我在X按钮显示的某个正方形区域内单击,我会尝试这样做。最终的目的是使双击结果成为一个结果。你知道吗


import matplotlib.pyplot as plt
import pygame
import sys
import pygame

pygame.font.init()

size = 320, 240
black = 0, 0, 0
white = 255,255,255
red = 255, 0, 0

x1y1 = [(100, 0), (100, 300)]
x2y2 = [(200, 0), (200, 300)]
x3y3 = [(0, 100), (300, 100)]
x4y4 = [(0, 200), (300, 200)]

def centroid(coord1, coord2): 
    xx = 50
    yy = 50
    coords = []
    for a in range(0,3): 
        for b in range(0,3):
            if a + 1 == int(coord1) and b + 1 == int(coord2):
                coords += tuple([xx + a*100, yy + b*100])
                return tuple(coords)

def fourCorners(a,b,length,width): 
    center = (a, b)
    corner3 = (int(a + length/2), int(b + width/2))
    corner2 = (int(a + length/2), int(b - width/2))
    corner4 = (int(a - length/2), int(b + width/2))
    corner1 = (int(a - length/2), int(b - width/2))
    return [corner1 ,corner2 ,corner3 ,corner4]

def withinRect(a,b,corners):
    if len(corners) != 4: 
        print('Pass a list parameter of length 4.')
    elif int(corners[0][0]) >= int(a) >= int(corners[1][0]) and int(corners[0][1]) >= int(b) >= int(corners[1][1]): 
        return True    


screen = pygame.display.set_mode((300,300))

screen.fill(white)
pygame.draw.line(screen, (0, 0, 255), x1y1[0], x1y1[1], 3)
pygame.draw.line(screen, (0, 0, 255), x2y2[0], x2y2[1], 3)
pygame.draw.line(screen, (0, 0, 255), x3y3[0], x3y3[1], 3)
pygame.draw.line(screen, (0, 0, 255), x4y4[0], x4y4[1], 3)

while True:
    ev = pygame.event.get()
    for event in ev:
    # handle get_pressed
        if event.type == pygame.MOUSEBUTTONUP:
            pos = pygame.mouse.get_pos()      
            x, y = event.pos
            v = fourCorners(centroid(1,1)[0],centroid(1,1)[1],100,100)
            button = pygame.Rect(v[1][0], v[1][1] ,100,100)
            if (withinRect(x,y,v) == True and button.collidepoint(event.pos)):
                print('X')
                pygame.display.flip()
            else: 
                break
    pygame.display.flip()

Tags: posimporteventiflinewidthscreenpygame
1条回答
网友
1楼 · 发布于 2024-09-29 02:17:50

通过2个嵌套的LOO遍历所有9个字段,并为相应的字段定义一个^{}

for a in range(3):
    for b in range(3):
        button = pygame.Rect(a*100, b*100, 100, 100)

如果需要,可以定义边距,将区域限制在字段的中心:

margin = 4
button = pygame.Rect(a*100+margin, b*100+margin, 100-2*margin, 100-2*margin)

使用^{}检查单击是否在区域内:

if button.collidepoint(pos):
    # [...]

bottomleft.topright画一条线,从topleft.bottomright画一条线,形成一个十字:

pygame.draw.line(screen, (0, 0, 255), button.bottomleft, button.topright, 3)
pygame.draw.line(screen, (0, 0, 255), button.topleft, button.bottomright, 3)

ev = pygame.event.get()
for event in ev:

    if event.type == pygame.MOUSEBUTTONUP:
        pos = pygame.mouse.get_pos()
        margin = 4
        for a in range(3):
            for b in range(3):
                button = pygame.Rect(a*100+margin, b*100+margin, 100-2*margin, 100-2*margin)
                if button.collidepoint(pos):
                    pygame.draw.line(screen, (0, 0, 255), button.bottomleft, button.topright, 3)
                    pygame.draw.line(screen, (0, 0, 255), button.topleft, button.bottomright, 3)

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