Pygam的第一个简单游戏出错

2024-09-29 23:14:43 发布

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import os, sys
import pygame
from pygame.locals import *

pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.mouse.set_visible(False)

def loadimage(name, colorkey=None):
    try:
        pygame.image.load(os.path.join(name))
    except pygame.error, message:
        print "Failed to load image ",name


class Userplane(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image, self.rect = loadimage("userplane.bmp")

    def update(self):
        pos = pygame.mouse.get_pos()
        self.rect.midtop = pos

def main():

    pygame.init()
    screen = pygame.display.set_mode((800, 600))
    pygame.mouse.set_visible(False)

    background = pygame.Surface(screen.get_size())
    background = background.convert()
    background.fill((255,255,255))


    screen.blit(background, (0,0))
    pygame.display.flip()

    user = Userplane()
    allsprites = pygame.sprite.RenderPlain((user))
    clock = pygame.time.Clock()

    while 1:
        clock.tick(60)
        for event in pygame.event.get():
            if event.type == QUIT:
                return
            elif event.type == KEYDOWN and event.key == K_ESCAPE:
                return

        allsprites.update()

    screen.blit(background(0,0))
    pygame.display.flip()

if __name__ == '__main__': main()

嗨,我很新,我刚刚完成了代码学院的课程和pygame教程中的黑猩猩拳游戏。我使用了几乎完全相同的副本,但我试图在屏幕底部显示一个平面,而不是拳头。我的Userplane类不断抛出以下错误,我不知道为什么,'typeerror:'nonetype'对象不可iterable


Tags: nameimageimportselfeventinitdefdisplay

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