使用PyQt和QML的控制台中的QOpenGLShaderProgram链接错误

2024-09-20 00:03:56 发布

您现在位置:Python中文网/ 问答频道 /正文

我正在尝试如何用PyQt在QML中创建一个曲面图。但是,每当我创建一个Surface3D项时,一堆着色器程序错误都会被打印到控制台上。我尝试了很多不同的方法来消除这些错误,包括禁用阴影和创建一个QOpenGLShaderProgram来链接,但是没有任何方法可以消除这些错误。在

以下是我得到的错误:

QOpenGLShader::link: Varying "coords_mdl" has different type width across different shaders.

QOpenGLShaderProgram::attributeLocation(vertexPosition_mdl): shader program is not linked
QOpenGLShaderProgram::attributeLocation(vertexNormal_mdl): shader program is not linked
QOpenGLShaderProgram::attributeLocation(vertexUV): shader program is not linked
QOpenGLShaderProgram::uniformLocation(MVP): shader program is not linked
QOpenGLShaderProgram::uniformLocation(V): shader program is not linked
QOpenGLShaderProgram::uniformLocation(M): shader program is not linked
QOpenGLShaderProgram::uniformLocation(itM): shader program is not linked
QOpenGLShaderProgram::uniformLocation(depthMVP): shader program is not linked
QOpenGLShaderProgram::uniformLocation(lightPosition_wrld): shader program is not linked
QOpenGLShaderProgram::uniformLocation(lightStrength): shader program is not linked
QOpenGLShaderProgram::uniformLocation(ambientStrength): shader program is not linked
QOpenGLShaderProgram::uniformLocation(shadowQuality): shader program is not linked
QOpenGLShaderProgram::uniformLocation(color_mdl): shader program is not linked
QOpenGLShaderProgram::uniformLocation(textureSampler): shader program is not linked
QOpenGLShaderProgram::uniformLocation(shadowMap): shader program is not linked
QOpenGLShaderProgram::uniformLocation(gradMin): shader program is not linked
QOpenGLShaderProgram::uniformLocation(gradHeight): shader program is not linked
QOpenGLShaderProgram::uniformLocation(lightColor): shader program is not linked
QOpenGLShaderProgram::uniformLocation(volumeSliceIndices): shader program is not linked
QOpenGLShaderProgram::uniformLocation(colorIndex): shader program is not linked
QOpenGLShaderProgram::uniformLocation(cameraPositionRelativeToModel): shader program is not linked
QOpenGLShaderProgram::uniformLocation(color8Bit): shader program is not linked
QOpenGLShaderProgram::uniformLocation(textureDimensions): shader program is not linked
QOpenGLShaderProgram::uniformLocation(sampleCount): shader program is not linked
QOpenGLShaderProgram::uniformLocation(alphaMultiplier): shader program is not linked
QOpenGLShaderProgram::uniformLocation(preserveOpacity): shader program is not linked
QOpenGLShaderProgram::uniformLocation(minBounds): shader program is not linked
QOpenGLShaderProgram::uniformLocation(maxBounds): shader program is not linked
QOpenGLShaderProgram::uniformLocation(sliceFrameWidth): shader program is not linked

下面是一些生成错误的示例代码:

示例.py

^{pr2}$

表面图示例.qml

import QtQuick 2.9
import QtQuick.Controls 2.2
import QtDataVisualization 1.3

ApplicationWindow {
    width: 300
    height: 300
    visible: true

    Surface3D {
        anchors.fill: parent
        shadowQuality: AbstractGraph3D.ShadowQualityNone
    }
}

通过遵循Qt文档中的这个示例,我可以像预期的那样显示所有数据,但是我仍然在控制台中得到着色器程序错误:https://doc.qt.io/qt-5.11/qtdatavisualization-qmlsurface-example.html

我试图手动创建一个着色器程序并将其链接到Python中(如下代码所示),但一切都失败了。所有“*failed”print语句都会执行,但是没有打印的日志(那些语句只打印换行符)。在

from PyQt5.QtGui import QOpenGLShader, QOpenGLShaderProgram

shader_program = QOpenGLShaderProgram()

if not shader_program.addShaderFromSourceCode(QOpenGLShader.Vertex,
                                       "attribute highp vec4 vertex;\n"
                                       "uniform highp mat4 matrix;\n"
                                       "void main(void)\n"
                                       "{\n"
                                       "   gl_Position = matrix * vertex;\n"
                                       "}"):
                                       print("adding vertex shader failed")
                                       print(shader_program.log())

if not shader_program.addShaderFromSourceFile(QOpenGLShader.Vertex, "shader.vert"):
    print("adding vertex shader from file failed")
    print(shader_program.log())

if not shader_program.addShaderFromSourceCode(QOpenGLShader.Fragment,
                                       "void main(void)\n"
                                       "{\n"
                                       "   gl_FragColor = vec4(1.0,0.0,0.0,1.0);\n"
                                       "}"):
                                       print("adding fragment shader failed")
                                       print(shader_program.log())

shader_program.setAttributeValue("vertexUV", 1.0)

if shader_program.link():
    print("link succeeded")
else:
    print("link failed")
    print(shader_program.log())

if not shader_program.bind():
    print("bind failed")
else:
    print("bind succeeded")

我使用的是64位的Windows10和Intel HD Graphics 620(更新到最新的驱动程序)。 我已经安装了python3.6.1、PyQt 5.10.0和PyQtDataVisualization 5.10.0。在


Tags: 示例ifis错误linknotprogramprint