import pygame
import time
pygame.init()
display_width = (1000)
display_height = (480)
black = (255,50,0)
white = (0,60,7)
blue = (0,205,205)
kled1_width = 30
kled1_height = 45
ground1_height = 300
screen = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption(" kled ")
clock = pygame.time.Clock()
gameDisplay = screen
kled1IMG = pygame.image.load("IMG.png")
def kled1(x,y):
gameDisplay.blit(kled1IMG,(x,y))
def game_loop():
x = (1)
y = (340)
x_change = 0
y_change = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
elif event.key == pygame.K_UP:
y_change = -15
elif event.key == pygame.K_DOWN:
y_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT and pygame.K_r or event.key == pygame.K_RIGHT and pygame.K_2:
x_change = 0
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
y_change = 0
x += x_change
y += y_change
gameDisplay.fill(blue)
pygame.draw.rect(gameDisplay, white, [1, 400, 1000,ground1_height])
kled1(x,y)
#prevents from going into ground
if y > ground1_height:
y_change = 0
pygame.display.update()
clock.tick(30)
game_loop()
pygame.quit()
quit()
如果我按一下▲一次,图像会从图像的当前位置向上移动15个空格,然后在0.5秒后下降15个空格?基本上,这是一个像马里奥这样的跳跃游戏,我会添加平台和其他东西。另外,我想知道如何确保你在空中不能双跳!抱歉,我不是一个好的程序员,我只是需要这个游戏的帮助。在
我使用的是python2.7
添加一个
GRAVITY
常量,将其添加到y_change
的每个帧中,以使播放器向下加速。当玩家接触地面时,将on_ground
变量设置为True
,当用户跳转时,检查他/他是否是on_ground
,然后设置为False
,以防出现双跳。在{如果你想看一个完整的平台。在
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