在OpenGL中尝试使用多边形时遇到问题。我不知道如何解释,但我的所有顶点都与开始的顶点相连。当我试图给物体上色时,问题就出现了。我想画一个简单的物体。
void TOP (float x1, float y1, float x2, float h,float n)
{
float r = x2-x1;
if(n==1){glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);} // FOR FILL OR NO FILL OBJECT
glBegin(GL_POLYGON);
glVertex2f(x1,y1);
glVertex2f(x2,y1);
glVertex2f(x2,y1+h/7);
y1=y1+h/7;
glVertex2f(x2-r/5,y1+h/7);
x2=x2-r/5; y1=y1+h/7;
glVertex2f(x2,y1+2*h/7);
y1=y1+2*h/7;
glVertex2f(x2+r/5,y1+h/7);
y1=y1+h/7; x2=x2+r/5;
glVertex2f(x2,y1+2*h/7);
cout<<y1<<endl;
y1=y1+2*h/7;
glVertex2f(x2-r/5,y1); x2=x2-r/5;
glVertex2f(x2,y1-h/7); y1=y1-h/7;
glVertex2f(x2-r/5,y1);x2=x2-r/5;
glVertex2f(x2,y1+h/7); y1=y1+h/7;
glVertex2f(x2-r/5,y1);x2=x2-r/5;
glVertex2f(x2,y1-h/7); y1=y1-h/7;
glVertex2f(x2-r/5,y1);x2=x2-r/5;
glVertex2f(x2,y1+h/7); y1=y1+h/7;
glVertex2f(x2-r/5,y1);x2=x2-r/5;
glVertex2f(x2,y1-2*h/7);y1=y1-2*h/7;
glVertex2f(x2+r/5,y1-h/7);y1=y1-h/7; x2=x2+r/5;
glVertex2f(x2,y1-2*h/7); y1=y1-2*h/7;
glVertex2f(x2-r/5,y1-h/7); y1=y1-h/7;x2=x2-r/5;
glVertex2f(x2,y1-h/7);
glEnd();
}
输出:
GL_POLYGON
仅用于convex polygons。对于concave polygons至少有两个选项:
Triangulate the polygon并使用
GL_TRIANGLES
。Use the stencil buffer trick。
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