我是pygame新手,所以我的代码有点混乱,但我希望你能帮助我。当我让一个精灵移动的时候,它工作得很好,但是如果我切换按键的速度很快,或者我按下跳转按钮然后放手,我的精灵就停止移动了。在
import shelve
import sys, pygame, pygame.mixer
import time
from pygame.locals import *
import random
pygame.init()
shelfFile = shelve.open('save_game')
#screen
sise = width, hight = 700, 600
red = 30,30,30
screen = pygame.display.set_mode(sise)
pygame.display.set_caption('Thing')
#varuables
background = pygame.image.load('background.png')
player = pygame.image.load('you.png')
enemy1 = pygame.image.load('enemy1.png')
clock = pygame.time.Clock()
px = shelfFile['px']
py = shelfFile['py']
health = shelfFile['health']
x2 = 0
x = 0
y = 0
u = 0
d = 0
t = 0
r = 0
ex = 0
ey = 0
cutseane = shelfFile ['cutseane']
black = 255,255,255
Punch = False
color = 255,0,0
radius = 5
room = shelfFile['room']
ehealth = shelfFile['ehealth']
while True:
pygame.event.get()
if jump == 1:
y = -20
if py <= 200:
jump = 2
if jump == 2:
y = +20
if py >= 480:
py = 480
#The Wall
if px <= 0:
px = 0
if px >= 630:
px = 630
pygame.display.flip()
screen.blit(background,(1,1))
screen.blit(player,(px,py))
#if ehealth >= 1:
#screen.blit(enemy1,(ex,ey))
#else:
#ex = 0
#ey = 0
px = px + x
py = py + y
clock.tick(30)
for event in pygame.event.get():
keys = pygame.key.get_pressed()
if event.type == KEYDOWN and event.key == pygame.K_ESCAPE:
shelfFile['px'] = px
shelfFile['py'] = py
shelfFile['health'] = health
shelfFile['ehealth'] = ehealth
shelfFile['cutseane'] = cutseane
shelfFile['room'] = room
shelfFile.close()
pygame.quit(); sys.exit();
#Player Movement
elif event.type == pygame.KEYDOWN:
if keys [pygame.K_0]:
health -= 1
text = 1
shelfFile['text'] = text
elif event.key == pygame.K_RIGHT:
x = -15
elif event.key == pygame.K_LEFT:
x = +15
elif event.key == pygame.K_UP:
y = +15
elif event.key == pygame.K_DOWN:
y = -15
elif event.type == KEYUP:
if event.key == pygame.K_LEFT and x > 0:
x = 0
elif event.key == pygame.K_RIGHT and x < 0:
x = 0
elif event.key == pygame.K_UP and x > 0:
y = 0
elif event.key == pygame.K_DOWN and x < 0:
y = 0
你的事件循环真的一团糟,应该重组。
keys = pygame.key.get_pressed()
不应在事件循环中调用,而应在外部while循环中调用。我有一个最小的例子来展示一种进行移动和事件处理的方法(只使用事件循环而不使用key.get_pressed
)。在我认为问题是在某些地方,你写了}。如果您希望
y = +20
,而不是{y
增加20个单位,请执行y += 20
,如果您想将y
设置为值20,请执行y = 20
(与y = +20
执行相同的操作)。我不知道你想做什么,因为我没有你的png文件,我不能运行程序看看会发生什么。另外,如果这是一个无意的错误,那么您对负片和代码的其他部分也做了同样的操作。在这并不是一个真正的错误,如果不更正它会起作用,但是你也拼写错了一些东西(如果是故意的,忽略这个)
sise应该有大小, 高度应该是高度, cutseane应该是cutseane。。。在
还有其他错误。如果所有这些都能正常工作,而且它们不仅仅是打字错误,那么您可能正在使用我不知道的python版本。在
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